f350057476ff8f30e822d94ee41a40a80003052b522dbaadf6c09be9b1c4e339

f350057476ff8f30e822d94ee41a40a80003052b522dbaadf6c09be9b1c4e339
overall_rating 3.517241379310345 29

Forum thread for runfear

Had lots of fun, especially with the scripted lights-off moments and jumping.

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Runic Fear on The Quake Grave

Runic Fear is a fun throwback level that feels like it could fit right in with maps from the 90’s. The big difference is that it’s well made! Obviously a bunch of those old maps are a bit ugly and the design work is questionable, but Runic Fear is nice to look at, pretty easy to navigate, challenging and it moves at a good clip too. Definitely worth checking out for some quick 90’s styled Quake!

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Unregistered user “Amph” posted:

Short and sweet. Some nice little platformy bits that don’t require DeFRag levels of skill, some hectic close quarters fights that require you to conserve ammo. I like how pithy and grim the onscreen messages are.
“Not yet.”
“No escape.”
Well paced, with a clear beginning, middle, and end. There’s a bit near the end that had some brilliant visual foreshadowing. It let the player know that things were about to get messy in a way that was subtle but easy to understand. Great work, can’t wait for any future releases.

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Enjoyable in a very retro way. I would classify this as high on competence, but low on inspiration. I hope that the author will go on to more ambitious things.

Fun retromap! Quake fundamentals at its finest. Looking forward to more.

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I had fun too, and I must be getting good at Quake to manage Hard skill without dying. Only reason I’m not giving it a 4 is that it’s too brightly lit in most places. Runic textures look best when it’s darker, and deep, looming shadows would’ve hidden the simple brushwork a bit. :slight_smile:

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Great old school and first? time mapper.

Some truly unnerving elements at work here with some devious but suited traps. Hope to see more from Super!

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