f612805fb42ef95ce081621f9a982ef8ce3d7027488a2eabc819058e40970872

f612805fb42ef95ce081621f9a982ef8ce3d7027488a2eabc819058e40970872
overall_rating 2.2 20

Forum thread for tef_sg

Somewhat original

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I thought about giving this a 2 for looking halfway decent and being more consistent than most 1996 maps, but I don’t think it deserves it. Irritating unfair combat (multiple almost unavoidable fiend traps), broken doors that you have to noclip past, annoying lifts that don’t let you go down to where you need to go. This just isn’t worth even looking at, it’s an awful map. 1/5

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It was quite hard to choose between 2 and 3. The gameplay was alright and somewhat varied. There were windows that provided both me and scrags opportunities to take potshots at each other and then there was combat in all that slime, keeping up a nice level of pressure to take the enemy out ASAP before the biosuit expires.

My biggest gripe was the lazy brushwork and especially the texturing, which made the map quite ugly. A smaller annoyance were the platforms that had me bumping my head against the geometry quite often. So these gripes lower my overall rating to 2/5.

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Playable but lame map, with cheats maybe Ok. 2\5

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Pretty terrible: a ton of ideas, but the execution is all over the place. Falls into areas that you can’t get out off, unavoidable slime damage, shootable-looking buttons that you have to press, pressable-looking buttons that you have to shoot, and finally a botched air-tunnel at the very end that (for me at least) makes it impossible to complete.

Oh, a Z-fighting.

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Unregistered user “pmk” posted:

not a well created map with strange texturing and map design choices that make it illogical and not very fun to play through.
I will give it a 2 out of five rating for some of the intense combat provided in the map.

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