f69651ed08e9a8dd7b8ce043c8e793122fe8f03caf4c437c19e019b986a442e8

f69651ed08e9a8dd7b8ce043c8e793122fe8f03caf4c437c19e019b986a442e8
overall_rating 4.63265306122449 50

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Unregistered user “**Irritated in seattle **” posted:

3/5. I love huge maps that absorb you in their atmosphere. This is well brushed, architecture is good, clearly, many an evening spent building this leviathan of a map. So why such a low score? It suffers from the one problem that around half of all the maps here suffer from … poor progression. Only in this map, this flaw is taken to a new level. Gameplay is so non intuitive, so poorly thought out that it is almost unplayable. Almost. You can if you are happy spending most of your time lost in empty corridors going round and round in circles juping up on boxes most of which do nothing and some of which are critical to the game and just bumping into what you were supposed to find. Many promising corridors are just dead ends leading to a box of ammo. Worst of all, plenty of “helpful” arrows point in two different directions at the same time!!! TWO. Really. Yes thanks for that - really clear and helpful. With the effort put into mapping this behemoth, would it really have been that much more of an effort getting the arrows to change contextually? Getting lost in a map of this size is non trivial. Also this map is a notch above the stated difficulty which is a sore point. If it’s nightmare, please call it nightmare and not hard. That being said, it is doable on 2, though not really as much fun as a properly balanced level though to be fair, other maps here do this particular flaw much worse - some of the fights are good though personally, I prefer more varied battle. A few quads here and there would not have hurt, they are easily the most underused powerup in quake mapping. I know that 3 is harsh given the qualities of this level but some flaws are so bad as to completely disqualify everything else and given the glowing reviews, I think a balanced opinion by way of devil’s advocate is warrented. IMO, of course.

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I loved this map, it is huge and very immersive because of organic non-linear exploration. Lots of secrets to discover (I found 27), lots of tricky fights, lots of different sections with their own style, and a decent story that culminates in a cool set piece.