f69651ed08e9a8dd7b8ce043c8e793122fe8f03caf4c437c19e019b986a442e8

f69651ed08e9a8dd7b8ce043c8e793122fe8f03caf4c437c19e019b986a442e8
overall_rating 4.63265306122449 49

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What a piece of art!

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In the silver key section, I dropped to the slime room and pressed a button that prompted the message “lift now active”, but I couldn’t find any lift or any other way out, so I was stuck there. Did I miss something?

Also, I didn’t like that so many enemies were invulnerable to grenades, as Mike mentioned.

Not much else to complain about. This is one hell of a map. Play it now.

I have not completed this map. Infact, I have not even perhaps begun it properly - relatively speaking; minding how humongous it is, if to only assume just by the monster count, which nears to one thousand.

The map, has an old school vibe to it - some love it, some prefer the newer, more modern wave. Gusta.

Speaking of which, the map, does feel like a ‘Quoth’-based project, more than an ‘Arcane Dimensions’ one. This, possibly for the choice of assets and themes. Good, though, that you have chosen the ‘Arcane Dimensions’ base of content over the ‘Quoth’; for the first one, appears more doable in terms of heavy difficulty spikes you like to employ.

The map is abundant in sharp ambushes; the difficulty level intelligence of design, is impressive, if not downright overwhelming at times. Fine combo with the drones shooting from uphigh and the guard dogs attacking in the meantime on the ground. I do not like the toxic warfare units, though.

Why did I not complete this map?

The “37th Relic Retrieval”, unfortunately, encapsulates what is typically considered bad in the “base” themed maps. Bland colourtones without having much contrast included anywhere, melding together in the mind of an observer to form a rather unfulfilling impression of a maze, where any pointers - in time - become meaningless. Synergized with brutal and unforgiving fights within tight spaces - or becoming overwhelmed in somewhat more open areas - it just all becomes one, lingering struggle, without the promise of anything else but more of the same struggle, especially if to remind oneself of the high monster count.

If one simply does not enjoy it for what it is, nor has any other motivation to go for, one quits it.

Kind of ironic, though, to say all that, for myself.

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Wow. I didn’t expect THAT. The fully fleshed story. I didn’t do all the secrets so I am 12/37 and 559/678 kills, so I suppose I missed some story bits. Nevertheless I found enough notes to clearly understand what happened in the end. The best stand-alone I ever played. Some episode like Dwell go better but ONLY due to being episodes. As a solo map it Number 1 for me personally. Astonishing. Like a little game. I wish it could be sellable so I could buy and recommend. THANK YOU sir, you amused me and a lot

PS. I have to admit on some battles I had to “god” because it was way too unbeatable on Normal which was like a Nightmare to me. For example that underwater sequence was unbeatable, I mean that final part with machines and those flying drones. Or in the room with slipgates and some flying guy with LOTS of health… etc.

By the way what is IK in IKbase?

@Alex Ros: it stands for “Iikka “Fingers” Keränen” - a mapper/artist from Finland, you can search for his maps here. He also created two (maybe more, but I remember two) maps for Q3A and perhaps some for Q2 as well. He later went to work for Valve, and still is there. Back in the Q1 days, not only his maps were good, but he also created a few of texture sets, namely ikbase and also ikblue.

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Unregistered user “baro” posted:

how to play the game?? What is the map name?

Unregistered user “baro” posted:

i cant start the map! map name??

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