f896d146c98ad81a6cbf0b484ca6cb3b3eb3ea822b23a748fd08f135fc8db425

f896d146c98ad81a6cbf0b484ca6cb3b3eb3ea822b23a748fd08f135fc8db425
overall_rating 3.915032679738562 36

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Gotta agree with the previous comments. The map has an brilliant layout, and it’s quite pleasant visually, but it lacks the grittiness, detail, and eerie atmosphere I like to see in Quake maps. “Overly clean feel of the proceedings” is a good way to describe it–the metal hallways and the courtyards feel samey after a while, and the combat is free of surprises until close to the end.

“Moonlight” is consistently well-crafted, but despite the ambition of such a large, interconnected map, it ends up being a little underwhelming.

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The map is very homogenous, both visually and in terms of pacing. Neither would be a problem on its own, but together they make for a lot of running around and hoping that you stumble upon all the right places by accident, none of which is particularly exciting.

The last third is a break from this, however. While you won’t see anything radically new, the combat receives a boost and the progression becomes more streamlined, which is a virtue in this case.

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