[User added a rating.]
Gotta agree with the previous comments. The map has an brilliant layout, and it’s quite pleasant visually, but it lacks the grittiness, detail, and eerie atmosphere I like to see in Quake maps. “Overly clean feel of the proceedings” is a good way to describe it–the metal hallways and the courtyards feel samey after a while, and the combat is free of surprises until close to the end.
“Moonlight” is consistently well-crafted, but despite the ambition of such a large, interconnected map, it ends up being a little underwhelming.
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
The map is very homogenous, both visually and in terms of pacing. Neither would be a problem on its own, but together they make for a lot of running around and hoping that you stumble upon all the right places by accident, none of which is particularly exciting.
The last third is a break from this, however. While you won’t see anything radically new, the combat receives a boost and the progression becomes more streamlined, which is a virtue in this case.
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]