fa8d9d642cc16049190dc5ae74e6b44b4405699377384d194503e1b4f4d0d569

fa8d9d642cc16049190dc5ae74e6b44b4405699377384d194503e1b4f4d0d569
overall_rating 2.5 20

Forum thread for babel

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Yes, it needs to.

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I guess that depends on the engine, worked fine with requiem and the Injector for me.

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requiem and the Injector worked. quakespasm and the Injector did not work.

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I wasn’t expecting to be fighting an actual 3d version of the Cyberdemon, a sprite version maybe (does Quake even support sprite monsters), but a full 3d model? Nice!

I think the author really nailed the behaviour of the cyberdemon. Maybe it could move just a tad bit more between the rocket volleys, but otherwise fantastic work on the monster. A lot of work must have been put on making the monster, and the rest of the geometry looks nicely faithful to the original map, too. The only thing missing are the lost souls, but it’s okay, there must have been enough work with just the cyberdemon, as it is.

Overall, a solid 4/5 from me!

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You can use quakespasm engine after unpacking the files from babel.pak to the c:\quake\babel directory. The quakespasm engine doesn’t work with the archive babel.pak.

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