I e-mailed Fabian specifically about a Quake book, after reading the Doom and Wolfenstein 3D books. At that time, probably 3 years ago now, he said there were no such plans. He suggested that this would be too daunting a task. I’m hoping he changed his mind.
If this sort of detail appeals, you can find more of it from Michael Abrash in his Graphics Programming Black Book. This YouTube channel also posts regular insight into Quake’s graphics pipeline and level building tools: Matt's Ramblings