fc0dc5fa15842d0d9959ef5c7ec6a8385f88ba9fd694321f139435b484e513df

fc0dc5fa15842d0d9959ef5c7ec6a8385f88ba9fd694321f139435b484e513df
overall_rating 4.311111111111111 45

Forum thread for zigisp2

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Amazing. Thank you so much.

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Thank You, zigi. That’s great. Much better than the QBB1 version - and I had liked that.

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oh hell yeah doom and quake got a crossover!

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I found this map more difficult than usual, so I recommend playing it on normal first, if you’re used to playing on hard/nightmare. There are some hard-hitting new enemies, that could take you out fast, if you’re not familiar with them beforehand. Also, there’s a couple of encounters that have numerous enemies all around you, so keeping tabs on all of them could prove a bit overwhelming on a first run. I did a second playthrough on normal, which felt better suited to my taste.

The gameplay has been successfully “doomified” in numerous encounters, with turret enemies taking potshots at you from long distances, which was pretty cool to experience, in addition to the Doom textures.

Being true to its inspiration, the level design is also rather Doom-like, with very little room-on-room action. That’s not to say the level design isn’t interesting or well-made, quite the contrary. It’s an interesting blend of Doom and Quake, mostly resembling Doom, but having a pinch of Quake’s curvature and jumping puzzles to spice things up.

Secrets were enjoyable to find for the most part. Only the last secret took me ages to hunt down on a secret hunting run, and felt a bit too obscure to my liking.

It’s kind of hard for me to rate this map, considering how frustrating the first run was on nightmare, and maybe I’m not in the best mindset at the time of writing this review, but having replayed the map on normal and trying to view the map from a more fresh and objective mindset, I think I’d rate the map something like 4.25 or maybe closer to 4.5.

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