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Unregistered user “Who” posted:
I get a QC crash (PR_ExecuteProgram: NULL function) on the Chthon entity, both on vkQuake and Ironwail. After a few attempts I managed to get through without it crashing. I don’t like the electrospawns.
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So good! Doom textures look great in Quake. I only wish there was a nice quad run incorporated somehow, but that’s just my preference.
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This was only OK, and a huge drop off in quality from the excellent zigisp2. The Doom textures are blocky and lacking in atmosphere, and as far as gameplay goes I really didn’t need to play yet another version of this same map. I can’t give it less than three stars when it’s perfectly competent, but I was relieved to finish and move on. Sorry!
Argh! Of course I meant to say “a huge drop off in quality from the excellent zigisp1”!
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Are the Fiends in this map supposed to be translucent or is there a texturing problem that I need to look at on my end?
I’m a fan of the map, anyway. I’m more enthusiastic than I initially thought about Doom textures being used in Quake after playing this and the very good Speedmapping Pack 189 - Doom/Satanic Mechanisms.
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