fe0be1d7571a61253e17c417e2f8dca9885797ba287caf6275313f646f588807

fe0be1d7571a61253e17c417e2f8dca9885797ba287caf6275313f646f588807
overall_rating 3.88235294117647 18

Forum thread for matsp1

the lighting is quite dull, but gameplay is ok.

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Such a nice map with such bad lighting. Loved the stealth intruder vibe.

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Yes, a really nice map in most respects – visually dull, but I can forgive that. I am a sucker for Stealth Intruder (after all, Telefragged is my all-time favourite map) and this is a good example of the genre.

Unregistered user “hrt” posted:

Very much what Mike said, also the lighting fits to the map somehow in a weird way.
i’d love to see an enhanced version still, forged for todays needs.

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Played on skill 2. All killed and secrets found.

Brushwork detail and architecture is well above iD maps, layout is non-linear with some small choices and side areas, combats are straightforward and a bit varied, ammo and health is well spread and a bit lower than iD maps in quantity, lighting, more than dark, is bland, with no much contrast, and the secret was well placed while being easy to find.

It is a good, makes you want go for more as it is so small. The exploration is short but rewarding and the brushwork good and appealing, combats are not much interesting save a few, but as it is short it doesn’t get boring. Feels more than a good Quake 2 map than a Quake one.

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