fe9f7a8fa5da2c1f6b61754ade7cf4c6edbf4f50612ced9f2d8b1e2108ba0b1f

fe9f7a8fa5da2c1f6b61754ade7cf4c6edbf4f50612ced9f2d8b1e2108ba0b1f
overall_rating 3.780797101449275 24

Forum thread for mexx3

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Quite good for its time, boxed rooms with an average to nice quality for its time, with some interesting ideas, like how it mixed the dogs with a shambler, but others not that good like some ambushes that come from total darkness.

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Phew… This level is a bit crazy, hard and too dark. But playing it was really interesting.

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it’s definitely dark, with strobe-like lighting everywhere. reminded of Club Arc in NYC. when it was open.
but, for 1996, i found it quite playable and enjoyable.

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A tight, dark and atmospheric map with plenty of action and some nasty traps along the way. Very well made.

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I enjoyed this. It’s boxy and crude, as one would expect from a '96 map, but it has a strong atmosphere despite the crudeness. The combat is non-stop, with many ambushes.

Overall, this is less polished than the original game and the best early custom maps, but the gameplay is imaginative enough to make it worth playing.

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Unregistered user “pmk” posted:

this is a decently created map with some clever traps and enemy ambushes waiting for the player throughout the map. However my major complaint with this map is that it is excessively dark maybe even darker than the creator’s original maps which takes some of the fun away of exploring this map. As a result i give this map a two out of five rating and that this map could be skipped over as the level designer’s later releases are much better.

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