I'm trying to get involved in something to avoid duplicated efforts =D

Hi there, most of you here probably never heard nothing about me or anything, some I maybe have encountered in the past… But mostly… I always just “consumed” the content from this awesome community and never finished or released anything that i’ve tried to do of content for Quake.

Quake is a integral part of my “being” and… As recently i’ve discovered that my abandoned efforts prevented someone else from seeking the same goal… So… There must be a lot of occasions when this kind of thing could happen, and we should avoid it, right?

So… Yes…

I have as of now, one unfinished codebase (level editor - VALA/GTK.)

One old concept that i’ve lost the codebase, but could easily (but not fastly) rewrite. (Quaddicted-based multi-engine pretty launcher thingy in Python and GTK)

And a map that i’m at… 20% of development, aiming on some specific modern gameplay features and visual features…

The level editor, unfortunately, isn’t something that I could contribute to Trenchbroom or another already maintained mapping tool, since I’m aiming at a whole different “development perspective”…

I want to help, where’s the master of this sacred realm, Spirit? Can I help any effort here?

=D

Attached below is the screenshot of my old py/gtk codebase. Is quaddicted-based, but I had localized some metadata to my language back then… =) (and the covers, were almost a “manual” thing.) I’ve lost this codebase, but I could easily rewrite. =)

https://media.discordapp.net/attachments/742228730084196392/1155874666418815036/UI-qa.png?width=832&height=468

=D

Damn, this totally went under the radar back then. Sorry for the cold welcome…!

We are working on some significant changes to the API behind the scenes, so if you are still interested, shout! the Quake Injector is being updated too.