I recently downloaded Quake injector and after some fiddling managed to make it run maps. I can happily play quoth 2.2 etc
The problem? Well there are really two. The one which is most annoying: maps must be DIRECTLY in my quake dictionary. They won’t run if they are in a subfolder. I have had to copy them out into the dictionary as a quick fix, but find that if they have custom textures etc. they won’t run. I also hate having a large dump of unorganised .bsp files.
The second issue I have had is with maps titled ‘start’, ie hub maps. When I press play, it causes the hub of vinnila quake to launch instead of the wanted hub. I think this is because it runs the first start.bsp it finds. I’ve again worked around this, by renaming the .bsp and loading it through the quake command box. But when I complete a map it will still send me to the classic hub rather than the custom one.
I think both problems can be fixed by adjusting my configurations. They are the following:
Quake dictionary: steam/steamapps/common/quake/id1/maps (other pathways I have found to not work, causing errors etc.)
Quake executable: winquake.exe (running steam quake with patch for music)
Download dictionary: documents/…/downloads
Working dictionary: at quake executable
If someone can please tell me what to adjust I’d appreciate it. Really want to get into custom quake maps and these issues are a pain to deal with.