Modification “Play_Q revision 12” of 21.03.23 (based on the mod “TribalFX ver.0.1T”)
(the mod works stably on the “QSS 0.94.0” engine and higher)
Revision 12:
- the “hknight” model (MDL+MD5) has been replaced with a corrected animation of death when falling to the knees, because the joints of the hands cannot physically bend as they were originally done + some animation has also been fixed;
- replaced the “boss” model (MDL+MD5) with corrected attack animation, in which the left hand in the original version of the model rotated along its axis, and removed bright pixels that are poorly displayed on the model in the form of spots + some animation has also been fixed;
- added the “lavaboss.mdl” model from “tribalfx-01Ufix2”, which is thrown by the boss, with a replaced texture of higher quality and a hole in the vertices of the model is sealed;
- the “teleport.mdl” model has been replaced - a hole in the vertices of the model has been repaired;
- replaced the “gib_spawn” model with pulsating animation from “tribalfx-01Ufix2”$
- replaced the “progs.dat” file with the updated boss file;
- replaced the map file “end.bsp” to the version of the map from Q2021 with the fixed error of spikes flying out of the last trap;
- replaced the “end.ent” file with a compatible one from Q2021;
- replaced the “end.lit” file with a compatible card from Q2021;
- for VKQuake users, a separate file “pak0.pak” has been replaced, which takes into account all changes.
Please note that other versions of the “end.ent” and “end.lit” files are not compatible with the existing “end.bsp” map! If you replace them, then only everything and the map too!
To the attention of VKQuake users:
- this engine does not support shadows;
- it supports only textures in TGA format (sky textures);
- it does not support MD5 models, but only MDL format.
Inside the archive there is also a description in Russian
Download link (revision 12):
https://drive.google.com/file/d/1APqLiFIRo4TiFYBWWlhGAFyDWM_tzX4U/view?usp=share_link
Download link (revision 12 for “VKQuake” engine):
https://drive.google.com/file/d/1h-1elbbDbT_AFkm9i0NBDlkUbueQ0Uc6/view?usp=share_link
Download link (music tracks):
https://drive.google.com/file/d/1kwKDi3ECOdJEPzB6HjXkt-AZli4b73He/view?usp=sharing
Screenshots (“QSS” engine):
https://drive.google.com/file/d/1rvC4k8mgeceteAQM4veOHtFJysEQq4qE/view?usp=share_link
https://drive.google.com/file/d/1-xB6ngc4SFC7TlPaQE0txoGgPNSmSF2q/view?usp=share_link
https://drive.google.com/file/d/1l-ZJcfViQFJ1ILS6OEZSBQzLG6bv4VR0/view?usp=share_link
https://drive.google.com/file/d/1toSLh81-sa7qMvPxsEcTamI2VHSSVC4t/view?usp=share_link
https://drive.google.com/file/d/16LuS1haq2RJIUQEh7NsUokd8dkGfgLVF/view?usp=share_link
https://drive.google.com/file/d/1KINQTdcYHZP3A42M2oR5BYrqZVpGUoN7/view?usp=share_link
Briefly about what was added and redone in the modification “Tribal FX 0.1T” (full description in the file "readme…txt "):
- added forward and backward displacement when animating death and animating pain for the “enforcer”, “hellknight”, “knight”, “ogre”, “shambler”, “soldier”, “zombie” models (throwing the models back looks especially impressive when fired from a double-barreled shotgun);
- fixed bugs with the position of nails when firing from the nailgun;
- added dropout of weapons, swords, an enforcer’s backpack, an ogre’s saw and various limbs when tearing monsters to pieces (in the style of the “AD” mod);
- replaced almost all models of weapons, monsters, items, armor, ammo, medkits, keys with improved models with my corrections (partially with additional textures). Monster models in MD5+MDL format;
- redesigned all 8-bit textures for HD-models of medkits, ammo and exploding boxes. Fixed geometry of some models. Added glow-in-the-dark effects, just like in the original game. All BSP-models have been replaced;
- replaced, added, repainted or corrected the geometry of parts of the following models: “demon”, “gib2”, “hellknight”, “knight”, “ogre”, “soldier”, “shalrath”, “shambler”, “zombie”. These models are created from Q2021, a torso model with a modified texture is used from Q1.5;
- added sounds of falling knight’s swords and the ogre’s chainsaw when they die and shatter into pieces (used from the “AD” mod);
- replaced all the music tracks that play on the game’s maps with frighteningly gloomy ones (not used in any modification) and added a melody to the game menu;
- replaced the “g_nail” and “v_nail” models with more highly polygonal models from “Dark Places”. The models have been converted to MDL format, their geometry has been corrected and their textures have been adapted. Muzzle flashes have been made and added for the “v_nail” model. Also, high-quality textures have been added for models;
- removed bright colors in the second green skin of the “h_wizard” head model;
- replaced the head models “h_guard” and “h_mega” and the separating parts of the above models;
- added high-quality “luma” texture for the laser;
- “*.ent” files have been made for all levels, which use certain music tracks (now all tracks from the list are used), skyboxes and a small fog;
- replaced all the music tracks that play on the game’s maps with frighteningly gloomy ones (not used in any modification) and added a melody to the game menu in “*.ogg” format with a bitrate of 256kbs;
- music tracks are allocated to a separate archive (for those users who don’t use them);
- to reduce the size of the modification, all skyboxes and textures have been converted to the “*.jpg” format;
- for “VKQuake” users, a separate file “pak0.pak” has been added, which contains simplified MAPS and nailgun models that cause a critical crash of the game. To work on this engine, all the textures of the sky are converted to TGA (512x512) format.
WARNING:
- shifting back and forth during death animation and pain animation does not always work for models, if the model is close to the wall or the player, then the animation will be performed without displacement (specifics of the game engine);
- sometimes, when falling, the model may partially fall through the textures of the wall
Thanks to the enthusiasts of the game Quake:
Chereptor - for the new “enforcer” and “soldier” models;
OSJ - for the new MDL models of heads;
Tribal - for the “TribalFX” mod, correction and improvement “*.qc” files and providing the source code of this mod
(https://www.youtube.com/c/Tribalquake);
Authentic Model Improvements Team - for open source code with improvements
(https://github.com/NightFright2k19/quake_authmdl)
If anyone is interested, here is a link to the topic in the forum with my fixed new MD5+MDL+BSP models:
https://www.quaddicted.com/forum/viewtopic.php?id=1017
P.S.: I apologize for my poor knowledge of English.
With best wishes,
Andrew (Ash1980)