Very good suggestions, and, of course, different styles of play have their right to exist, but sometimes it can depend on player. For example, when I play my level I tend to run and gun, probably 'cause I know the layout and monsters placement, but other players can be very cautious and kill them one by one; and to them there’s always not enough monsters, while to me it’s a little horde I collected, while running.
I tried to place monsters according to the enviroment, which have limited me considerably. I remember Doom 2016 developer saying that they tried this, but it wasn’t fun. Also, I found that the more monsters I place, the more they prone to fight among each other, sometimes you came down to them and they’re already fighting.
I myself prefer to “travel” across my map on normal difficulty. But I can understand the attraction of intense fights.
On the negative side, I found the beginning a bit unfair. Sure you write “You have one chance to rise,” but since the timing is fairly tight it is easy to miss the big door going up and being stuck outside. And also, to have a unreachable gold key and have to use a secret passage (that you can activate only once) to jump inside the cathedral sounded a bit forced.[/quote]
WOW. That’s not supposed to happen (I should try it myself). Gold key is accessible by shooting two buttons on the left and on the right (big grey ones with red frames and red lights). Rising stela is a secret, I placed it, 'cause many players were shooting Jesus in the face, he complained and they thought that it’s a secret switch :). In the well there’re bricks sticking out, forming the stairs.
HINT about situation in the end: ROCKET…
I just checked map, everything’s working. The only sloppy thing is the last trigger, sometimes it doesn’t show the message. I don’t know why, it’s like sometimes it’s moved a little behind. And the one door to the side room, sometimes it opens, sometimes it doesn’t.