New Q1SP (AD): The Forgotten Sepulcher by Giftmacher & Sock

https://www.quaddicted.com/reviews/ad_sepulcher.html started life as https://www.quaddicted.com/reviews/?filtered=giftmacher’s tribute to e1m3 (The Necropolis). For the past several months, https://www.quaddicted.com/reviews/?filtered=sock has been reworking and tweaking the map, adding tonnes of detail and gameplay in the process. The end result is a massive, intricately detailed map with an insane number of secrets and a few hidden side quests … and some interesting surprises.

https://www.quaddicted.com/reviews/ad_v1_50final.html is required to play the map. The download includes an update to the Arcane Dimensions code, which adds a few features and restores the entrance to The Forgotten Sepulcher from the Arcane Chapters start map.

https://www.quaddicted.com/reviews/ad_sepulcher.htmlhttps://www.quaddicted.com/reviews/screenshots/ad_sepulcher_thumb.jpg

Note: The only engines currently capable of running this map are specially modified versions of QuakeSpasm and QuakeSpasm-spike (the latter being Spike’s fork of QuakeSpasm, which adds optional high-resolution particle effects – and requires a fairly fast computer). Ericw has updated both engines so that they can run this limit-breaking colossus.

http://www.simonoc.com/files/ad/quakespasm-admod-win32.zip.

http://www.simonoc.com/files/ad/quakespasm-admod-macOS.zip.

There are currently no Linux binaries, but Linux users can http://www.simonoc.com/files/ad/quakespasm-0.92.2-admod-source.zip, and follow http://www.celephais.net/board/view_thread.php?id=61462&start=11&end=11:

https://www.quaddicted.com/reviews/ad_sepulcher.html|http://www.celephais.net/board/view_thread.php?id=61462

What changes were needed to Quakespasm for it to run this map?

Several limits have been raised, for example max_leafs.

Thanks, mfx.

I don’t really understand why this kind of thing is needed so often. Can’t the limits just be raised to $EASILY_BIG_ENOUGH_FOR_THE_NEXT_DECADE, or indeed made dynamic?

Oh well. Sorry to whine :slight_smile:

Thanks for the DB entry for ad_sepulcher. Would you mind changing the screenshot image?
to this → http://www.simonoc.com/images/design/sp/ad_sepulcher2b.jpg

@MikeTaylor, Its always a good idea to run the latest version of the client. :slight_smile:

[quote=sock]Thanks for the DB entry for ad_sepulcher. Would you mind changing the screenshot image?
to this → http://www.simonoc.com/images/design/sp/ad_sepulcher2b.jpg[/quote]

Done. :slight_smile:

This might just be me, but I think this update broke leptis magna for me? Unobtainable Serpent key because of some statue? Weird triggers for unlocking some arenas?

Is it me?

I haven’t noticed. I’ll give it a try and let you know. :slight_smile:

I checked recently and found no issues. Maybe in an hour I’m going to stream a 100% nightmare run through the map.

https://www.twitch.tv/ionous

I guess tune in if you need guidance.

Yeah, I just played through it last night. I didn’t find any issues. :slight_smile:

Soooo… how do you get the damn key >_>

Which key?

The serpent key in Leptis Magna that he/she was talking about in post #7.

Downloaded latest versions of ad and qspasm - console still says “leafs exceeds limit”. Using Win10 x64

…and now it just crashes with error “SZ_GetSpace: overflow without allowoverflow set” and this in console (there actually hundreds lines with different edicts and origins):

[code]EDICT 6687:
origin ‘2960.0 -1936.0 0.0’
classname ambient_custom_rumble
count 1.0
No spawn function for:

EDICT 6687:
origin ‘1904.0 -1936.0 0.0’
classname ambient_custom_rumble
count 2.0
Shutting down SDL sound

ERROR-OUT BEGIN[/code]

Before that I reinstalled the whole thing (game, addon, engine), got a bunch of errors about missing dlls, then mdls (!?) and then suddenly this. Any other map from AD working fine. I ran out of ideas.

“SZ_GetSpace: overflow without allowoverflow set” means the engine isn’t the right one. This is the only supported engine (well, there are 2 exe’s inside):
http://www.simonoc.com/files/ad/quakespasm-admod-win32.zip

That should fix it, but if you run into more trouble there’s an install help page here:
http://www.simonoc.com/pages/design/sp/ad_sepulcher_install.htm

Thanks for reply. Thats exactly what I downloaded. It only launched under spike.exe (op stated that updated,not-spike one, can handle it too, so I tried and it didn’t), with random, huge fps drops, and eventually crashed anyways. But it launched, so case is closed I guess