TBH the whole dependency system is confusing to me and I’m lost as soon as more than one file is required or when there are different versions or directory names. Seems easy to mess up - that’s why I suggested ‘internal’ dependency packs exclusive to the Injector.
Once AD 1.7 is released, all the custom maps to date can use that as dependency.
I get “sv_startsound: ambience/windgust6.wav not precacheed” during gameplay in spots i presume that sound should be heard. same with windgust1.wav, why is that?
edit: i also get it with other wind sound effects, is it on my side?
Only if you load a savegame, though, right? Not when starting the map from the console.
It appears to be a bug in AD and will be fixed in the upcoming 1.7 update.
[quote=negke]TBH the whole dependency system is confusing to me and I’m lost as soon as more than one file is required or when there are different versions or directory names. Seems easy to mess up - that’s why I suggested ‘internal’ dependency packs exclusive to the Injector.
Once AD 1.7 is released, all the custom maps to date can use that as dependency.
Unicode for quotation marks, too?[/quote]
Yeah, everything is broken if there are conflicts in different packages.
Repacking things to make it work in the Injector was a mistake in the past and would just make things worse if we did it in the future.
Dunno about the quotation marks, just use whatever your keyboard ends up making (no fancy curly ones please).