with a lot of improvements and fixes. Grab it here:
vkQuake 1.31.1 released
A worthwhile update over the last version, especially for the fixes.
As usual contributions came from either Quakespasm or Ironwail in addition to with our own.
Improvements:
- Windows binaries : added the version number in the executable Properties
- Removed option
Game > Load last save = fast, replaced by the addition ofGame > Fast loading = on/offapplicable to all loading actions:
WithFast loading = on, loading the same level over and over become almost instantaneous, even for monster levels, like The Immortal Lock. - Library updates
- Code cleanups
Fixes:
- Various Linux build fixes (makefile)
- MiNGW/MSYS2 missing icon
- Moving Elevators hurting player and monsters, with fixes by @andrei-drexler (
sv_gamefix_elevatorsCVAR) and others - Remove Sky_ClipPoly: MAX_CLIP_VERTS hardcoded limit
- Sound resample compute can overflow with very big sounds
- Erroneous Vulkan usage crashing MacOS (MoltenVK)
Host_error: ed_alloc: no free edictsdue to edicts "leak", showing up on big levels in particular.
vkQuake 1.31.2 released
This update fix a potentially game-breaking bug, and add some more goodies from either Quakespasm or Ironwail as usual.
Improvements:
- Added proper
nomonsters 1option : Don't spawn monsters when starting a map - Add ability to bind function keys (F1-F12) in
Key Bindingsmenu Key Bindingsnow able to remap the usual Quake shortcuts bounded to function keys before- Allow any supported music type to play
- Library updates
- Code cleanups
Fixes:
vkQuake 1.31.3 released
This is very likely the ultimate update of the 1.31 line, bringing some fixes from either Quakespasm or Ironwail.
Improvements:
- Library updates : vkQuake is now using
mpg123by default instead ofmadfor mp3 support.
Fixes:
vkQuake by Novum ver. 1.32.0 released
This is BIG update bringing not only important Vulkan bugfixes, but also very cool improvements.
As usual, there are also some other cherry-picks from Quakespasm and Ironwail.
Details and
download links
vkQuake 1.32.1
released.
- Performance regressions fixes as well as performance boost, plus small additions.
https://github.com/Novum/vkQuake/releases/tag/1.32.1
vkQuake 1.33.0 released
Main changes:
- MD3 model support
- no more 32 bit version
Details and files here:
Improvements:
- Better dynamic shadow quality & dynamic enemy shadows : RT shadows are now also projected from animated models, not just level geometry
- Modern HUD inspired by Ironwail
and more.
vkQuake 1.35 released by Novum and vso
Improvements:
- Order independent transparency: overlapping transparent surfaces
- SDL3 is now the default on all platforms
- Steam integration
- Support for the 2021 rerelease dynamiclight entities including spotlight cones
full list of improvements and fixes here:
vkQuake 1.36.0 released
- Dawn of the Machine (mg3) and the 2026 rerelease support
And a lot of improvements and fixes:
It was disappointing to learn that the author used AI to create the program, which can be equated to stealing someone else's intellectual property. Something similar happened earlier in the Doom community with gzdoom => uzdoom, and this incident should have been a lesson for everyone, but unfortunately, it didn't happen. Details here:
What do you mean? Everyone is supposed to be following development in the Doom community? What happens in Doom community is dogma that applies to all other communities automatically?