PERIL VERSION 0.3b
The latest version of Peril, a mod based upon Arcane Dimensions.
In Peril you play as Robyn, the daughter of one of the Rangers who were sent in through the slipgates in the first wave. Robyn’s father never returned, and despite a national nightime curfew, Robyn sets out to seek revenge.
Peril pushes the Quake engine towards its upper limits, with huge open maps, hundreds of custom textures, platform vehicles, flowing interlinked missions. A whole host of new concepts and ideas.
The main concept behind Peril was to add a female protagonist, to create a unique single player experience, and a wholesome co-op campaign, set in a world that is both believable, beautiful, and well worth re-visiting.
Another important aim was to blast into smitherines the whole notion that Quake ‘cannot do outdoor area’s well’, or that Quake is ‘only good for abstract ideas’.
Modern builds of Quake (and our modern hardware) are well up for creating maps that are completely set outdoors, and can be crammed full of detail and interest, thus breaking away from the repeat/repeat format that many mappers seem unable to break away from. The tools are under constant development and are there to push the boundaries, not all mappers take advantage of this.
It’s been necessary to take some risks to demonstrate to the contrary, that Quake using a modern engine can now handle and work really well with huge open areas, and that there’s much more to mapping than the simple regurgitation of old ideas, and that engine advancements (QSS) are offering opportunities to create maps that were once almost impossible because of unneccesary limitations.
These are the first maps I have ever made for any game, and I have little technical expertise. But I have played from beginning to end almost every shooter from 1976 to 2008 and made a point of studying in detail the evolution of the shooter.
I love breaking all the rules, and have tried to create something different.
It may not be Quake as you all know it, and you might not like playing it as a girl, but it breaks free from tired often repeated formula, which for me has gone a bit stale.
I hope you enjoy Peril, it’s my tribute to my favourite game.
This will be the last update for a while. You can download the mod as early access, and help to improve it, or wait until the final update in a couple of months time.
PERIL ZIP:
https://www.mediafire.com/file/0mq7a50yytxigew/peril0.3b.zip/file
VIDEO OF CITY/START MAP: (by my son ‘Cypher’).
https://m.youtube.com/watch?v=LrcWFxK56Ug
REQUIREMENTS:
Quakespasm-Spiked (QSS).
Launch using a shortcut with-
quakespasm_spiked.exe -game Peril -heapsize 2048000
and in the console add-
gl_farclip 128000
Theres more in the readme.
Any probs setting it up let me know.
I hope you enjoy it.
ALPHA TEXTURES FOR DARKPLACES: (tga’s converted from mip’s specifically for darkplaces) place the textures folder in Peril folder within your Darkplaces directory.
Experimental only. Not all maps work correctly in Darkplaces yet and the texture saturation needs a bit of work after conversion from the Quake palet.
https://www.mediafire.com/file/mi19yyora5gzuj5/dp_textures.zip/file
Updates will be mostly map by map from now on, and as maps are updated I will put up a download link so they can be replaced in the directory.