Published Some New Quake Tools on GitHub

Greetings Quake Fans!

I recently started two new Python projects and published them on GitHub. The first is “QuakePy Compiler”. A few months ago I began exploring Trenchbroom and making maps for Quake. Setup was a no brainer for my Windows machine but for my Mac machine it was a bit more limited. Necros compiling GUI for example is Windows only but served as the inspiration for a Python/Mac Version to similarly run the ericw tools. I made a bunch of test maps and compiled them with my Python version but the project is still in its infancy.

QuakePy Compiler: https://github.com/isovsisland/quakepy_compiler

The second is called “Quake Runner”. Inspiration for this project was derived from the rather complex command-line requirements on a Mac to launch Quake and then even more to run any mods. In short, based on input from the user, the script assembles the commands and passes them to the OS along with options for any mods, to include games or single maps. I have few other features planned but thought it ready enough to get it out and get some feedback. Here again the inspiration was Mac based but support for Windows is super easy.

Quake Runner: https://github.com/isovsisland/quake_runner

Thank you all for your time and I hope you’ll check them out.

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