Quake Alpha Version from 1995 ??

Is this person actually legit in regards to Unreal stuff? This looks more and more like a mediocre trolling attempt, but maybe they’re a genuinely misunderstood enthusiast with underdeveloped social skills.

he’s the real thing :slight_smile:
which means that unlike some people, he actually cares more about unconvering the truth than about random lusers’ fragile little egos
he can off the trolley sometimes, but only when he’s being messed w/, so it’s kind of understandable
me actually tends to advise him against going to forums like these, since all too often, they’re run by egomaniacs and patrolled by syncophants
and indeed, infested by “people” who can’t tell their arse from their mouth and blame everyone but themselves for it
if you’re interested in honest discussion: we’re available
but what do you folks do? respond to a technical observation w/ a ton of personal attacks
who’re the bloody trolls here?

I’d rather ask someone impartial here, but thanks.

Legit as far as getting in touch with developers, tracking prototypes down and releasing them to the public. That in itself is a great service towards preservation, and he certainly deserves respect for that much.

Unfortunately pretty much that, and some serious psychological issues. It wasn’t that long ego he was making claims the government in his country were out to personally get him and throw him in prison.

Or when he was spamming me his nutty conspiracy theories on Covid for some reason. I don’t really appreciate being told my loved ones are basically fucked :slight_smile:

There’s a lot more that could be said, which aren’t going to slide on this forum, but I think he clearly speaks for himself.

it’d be great if some impartial people would join this thread
it’s too full of bias
let me be clear: that “wb” → “B&W” idea of mine is just a hunch (it was me who advised Leo to try and get hold of B&W stuff, a while ago)
but medoes believe it deserves investigation, hence meposted it :slight_smile:

hogsy: cut it out, you know it didn’t happen that way
and as for the government being out to get him: certain people in that government are, yes
he’s been tortured, for fscks sake!
the most helpless period in both our lives
mewas at the “trial”, a sham proceeding that came right out of a kafka book, except that it was real
leo was in a horrible shape after what he had endured, and they refused to call in a doctor
“testimony” from witnesses {accepted,rejected} based on the whims of the judge
a “lawyer” that was forcibly assigned to him that acted like it was still 1977
instead of preparing the case papers, he read the “rude pravo” (the czech pravda) in the middle of the court hall to make clear he was loyal
journalists chickening out the moment they heard the details of the “case”
now, there’s a lot more to say, but mewon’t bother you folks w/ it
one thing’s for very sure, though: it was real
by $DEITY mewishes it was a bad dream or something
and they’re stil looking for a legal excuse to do it all over again
oh, and to anyone not liking me posting this here: hogsy should’ve kept his muzzle shut about these private affiars
but now he’s trying to use it against Leo, memight as well tell the story
and unlike hogsy: leo’s not on meds that eat his mind
leo’s psychological “issues”[0] stem from the simple fact that he can’t stand all these DSWs, which we do realize are a normal, accepted part of primate society
so there :slight_smile:

[0] He has an official paper from a shrink that there’s nothing wrong with his mind, complete w/ one of those fancy stamps that all kinds of “authorities” in this part of .eu have. It’s in Bohemian, but for the unbelievers, we could upload a pic…

EDIT: sry, should’ve edited me prev post
EDIT^2: +footnote

Speaking of conspiracy theories, wouldn’t it be funny if me and Spirit turned out to be the only real people on the last two pages?

who says you are real? :smiley:
it’s all fake! the world! the universe! none of us exist!
(seriously: “prove that I exist” is a classic philosophical exercise, with no clear resolution)

Reading this is like reading the insane ramblings of someone who just smacked a whole baggie of bath salts. Get help.

I am known to be a quite restrictive admin, trying to keep a decent level of decency on this site and I have no reason to let this nonsense go on.

Leo, stay on focus and feel free to document your progress.

Everyone else, stop feeding the drama.

Well since “Idea” hasn’t posted his decompilation and since there was a hint to the BW Utils in the strings as pointed by zeur things went towards drama, there’s not much I can do on my side alone, except trying to run it in another setup and with BW Utils. But there might be a lack of documentation in the version I got, I wasn’t able to install it even within dosbox last I tried but perhaps zeur can help out with this and eventually we could try to decompile too, its just obviously now there are many other worries around, especially RL. I’ll do my best since I guess I won’t get a support from these guys anyways.

Hi, i found this forum when i was looking for early Quake releases. I was excited at first to find some infos, but then i had to realize that this thread quickly turned into an unpleasant discussion.

Anyway, i’d like to put my two cents.

Did you read this sentence in the NFO? It’s the main reason why i think that these files could be legit.

https://i.ibb.co/t3jFZmb/capture-20230821-115005.jpg

Does really no one remember this Quake demo?
What kind of Quake fans are you?
Well, obviously very young ones.
So, take a seat and listen to grampa telling you a stroy from the war. :wink:

THERE WAS A RELEASE OF A VERY EARLY TECH DEMO OF QUAKE THAT WAS SPREAD OVER THE INTERNET!

I can’t confirm that it was the one we have here, but i know what i’ve seen back then.
It’s been about 28 years now and i can’t remember every detail, but what i know is, that there was a typical gothic-castle-style Quake level. You could walk around and see the environment. There where several monsters placed in the level. They did nothing but standing around. At least i remember seeing a knight and a spawn. Maybe they had some kind of idle animation.

I don’t know for what purpose this demo was build. Today i would say it looked like something they made for a pitch or something.

About the issues getting this release to run.
First i have to say that i’m not in software programming in any way. I have no clue about code disassambling, reverse engineering or what else. Nonetheless, I noticed a few things.

Running the game with a file netv.cfg present seems to be impossible on today’s PCs during missed obsolete network drivers. If you don’t set any network parameters (just delete netv.cfg) you just get a message that net mode is disabled. That shouldn’t prevent the game from starting. I can’t remember any network stuff in the demo, but i had only one PC and no network at this time.

https://i.ibb.co/VTpWdp1/capture-20230821-112201.jpg

About the VFX message: During the developement of Quake, a collaboration with an undisclosed VR headset manufacturer was planned. Maybe this demo can be run on a VFX1 headset or the message is just a relic left over from development.

After starting quake.exe you see the loading screen shown above, then the flashing floppy disk icon, then just a black screen. But DOSBox neither crashed nor does nothing. Just check the CPU load, there is something running. At my PC the load is around 20 percent, just about the same as qtest.

I really wonder why this demo obviously has been erased from the history of Quake. I wasn’t able find any information about it. I mean, it was probably the first time that people could run a small excerpt of this groundbreaking game on their computers.

Have a good day all.

Did you read the thread? There is zero chance of anything interesting being in that release, as documented by two world class reverse engineers with decades of experience and significant personal interest in Quake.

Are you sure you aren’t remembering the June 11th, 1996 “Quake PRE-RELEASE”? https://archive.org/details/QuakeBetaPlaythrough

Thanks for your reply.

No, it’s not the pre-release leak i’m talking of, there was something else before.

Maybe the files MegaRanger found on archive.org are fake or corrupted or whatever, but i clearly remember playing a Quake demo as described in the nfo text of this release. I can’t remember if it was even a scene release at all. I thought all the time that it was a leak from id itself to flex a bit with their 3D engine, but i have no clue what made me think that.

Certainly, this demo became obsolete very soon when later leaks and the game itself were released. I’m sure, no one gave a shit about it from this point. Unfortunately, i threw away all my old CD-ROMs a couple of years ago, maybe i had it archived somewhere, i don’t know.

Quake is a very important part of the games history and its story is well documented. I really wonder why i can’t find any info about all this in the internet.

Anyway, thanks for all the effort you’ve spent trying to get the release to work. Maybe one day someone will shed light on the matter.

It looks like we finally have a worthy reason to build time machine folks. Travel back in time and get damn alpha to work straight by Carmac himself! BTW maybe ask him on Twitter?

Maybe you remember qtest1?

I felt like I started to remember something, officer, but when I got to the 3rd page of this thread the sudden dick-butt situation discussion completely confused me. I think I should take some rest for a while so my memories won’t become completely shattered.

No, i think that’s not the one i mean. As i said, it has been a long time and my memories may fool me at some point. I can’t remember if there was any weapons or actual fps gameplay or more than one map. But what i know for sure is that there were placed some monsters in the level that didn’t move or attack. I can’t find any in the qtest1 maps.

[quote=The Wanderer]Hi, i found this forum when i was looking for early Quake releases. I was excited at first to find some infos, but then i had to realize that this thread quickly turned into an unpleasant discussion.

Anyway, i’d like to put my two cents.

Did you read this sentence in the NFO? It’s the main reason why i think that these files could be legit.

https://i.ibb.co/t3jFZmb/capture-20230821-115005.jpg

Does really no one remember this Quake demo?
What kind of Quake fans are you?
Well, obviously very young ones.
So, take a seat and listen to grampa telling you a stroy from the war. :wink:

THERE WAS A RELEASE OF A VERY EARLY TECH DEMO OF QUAKE THAT WAS SPREAD OVER THE INTERNET!

I can’t confirm that it was the one we have here, but i know what i’ve seen back then.
It’s been about 28 years now and i can’t remember every detail, but what i know is, that there was a typical gothic-castle-style Quake level. You could walk around and see the environment. There where several monsters placed in the level. They did nothing but standing around. At least i remember seeing a knight and a spawn. Maybe they had some kind of idle animation.

I don’t know for what purpose this demo was build. Today i would say it looked like something they made for a pitch or something.

About the issues getting this release to run.
First i have to say that i’m not in software programming in any way. I have no clue about code disassambling, reverse engineering or what else. Nonetheless, I noticed a few things.

Running the game with a file netv.cfg present seems to be impossible on today’s PCs during missed obsolete network drivers. If you don’t set any network parameters (just delete netv.cfg) you just get a message that net mode is disabled. That shouldn’t prevent the game from starting. I can’t remember any network stuff in the demo, but i had only one PC and no network at this time.

https://i.ibb.co/VTpWdp1/capture-20230821-112201.jpg

About the VFX message: During the developement of Quake, a collaboration with an undisclosed VR headset manufacturer was planned. Maybe this demo can be run on a VFX1 headset or the message is just a relic left over from development.

After starting quake.exe you see the loading screen shown above, then the flashing floppy disk icon, then just a black screen. But DOSBox neither crashed nor does nothing. Just check the CPU load, there is something running. At my PC the load is around 20 percent, just about the same as qtest.

I really wonder why this demo obviously has been erased from the history of Quake. I wasn’t able find any information about it. I mean, it was probably the first time that people could run a small excerpt of this groundbreaking game on their computers.

Have a good day all.[/quote]
Thank you so much. This needs to be properly researched and I don’t think those guys everyone treats as a godsend did anything good. They are all toxic and “cynical” people and for some reason some people want to forget this existed. As I said I was told by AcidGlow about this a while ago and this release seems to match this.

I just don’t get who has the great interest in trying to cover up this thing’s existence, to the point that the machine I intended to test it on/research it with zeur was stolen by a shady company during the covid crisis when they took our stuff, stored it in a far away storage and pulled tricks to ensure we wouldn’t get it back and the storage was emptied.

edit: zeur made me remove this information(about the company) so it doesn’t get usurped by lurkers too much. if you need this information contact me…
edit2: I’m also not 100 percent saying that those two events are related, but its sure fucking strange timing and sure came in handy for some people I see like the mocking mob that runs around.

[quote=The Wanderer]Thanks for your reply.

No, it’s not the pre-release leak i’m talking of, there was something else before.

Maybe the files MegaRanger found on archive.org are fake or corrupted or whatever, but i clearly remember playing a Quake demo as described in the nfo text of this release. I can’t remember if it was even a scene release at all. I thought all the time that it was a leak from id itself to flex a bit with their 3D engine, but i have no clue what made me think that.

Certainly, this demo became obsolete very soon when later leaks and the game itself were released. I’m sure, no one gave a shit about it from this point. Unfortunately, i threw away all my old CD-ROMs a couple of years ago, maybe i had it archived somewhere, i don’t know.

Quake is a very important part of the games history and its story is well documented. I really wonder why i can’t find any info about all this in the internet.

Anyway, thanks for all the effort you’ve spent trying to get the release to work. Maybe one day someone will shed light on the matter.[/quote]
Megaranger isn’t the only source to this. If you read my posts, I also got basically the identical files (plus some more nfo stuff) from one of the live bbs archives. It wasn’t just put on a warez cd but also shared on bbs back then.

This at best should be researched on a dos machine of the time, not hacking/cludging together things like those “renowned world experts” have been doing, hahaha. We already proved there was different behavior on different instances and that with the correct tools/programs it might work. Unfortunately the bvutils will not work in simulated environment for example. You also mentioned that headset thing but the networking thing might be the other problem and since this was an alpha version it might not be possible to entirely disable that part…

Also its too bad you didn’t register, now I can’t alert you to this.
edit:
Hell, it might be even combination of things including that it might check for the clock, the date its set, like one of the doom versuins except it doesn’t say it explicitly. Maybe if the date is set to 1995 or something.
Did anyone ever consider that possibility?

Do I have to again point out that nobody even posted the actual decompilation just a “translation/interpretation” in C? And the trolling that starts each time someone comes and tries to argue in favor of this being real tells me that some people don’t want this to be proven real and go out of their way, for one reason or the other…