Quake X-Men Total Conversion

Hi All,

I recently joined the site and was wondering if anyone is interested in the X-Men Total Conversion mod. It was made a while ago, 1997, from Zero Gravity Entertainment. They used to have a website, http://www.x-men.com, but that has since been absorbed by Marvel.com and there is no support from them (no surprise). I have the mod on my virtual machine, so the download is pretty easy.

There is an active website http://www.zerogravity.com.au/portfolio0601.php, where it can still be downloaded.

Hey. I thought I’d give this TC a try but I’ve encountered this error in Quakespasm (0.92.2):

UNKNOWN COMMAND “GL_KEEPTJUNCTIONS”
HOST_ERROR: PF_LIGHTSTYLE: STYLE=255

Anyone else have this?

[quote=Hipnotic Rogue]Hey. I thought I’d give this TC a try but I’ve encountered this error in Quakespasm (0.92.2):

UNKNOWN COMMAND “GL_KEEPTJUNCTIONS”
HOST_ERROR: PF_LIGHTSTYLE: STYLE=255

Anyone else have this?[/quote]

I have this same error as well. The mod will run in Darkplaces though. I have also seen some say run it on an earlier version of QS or Fitzquake. Trying to find a way to make it work right with current QS though… Let me know if you figured anything out~!

Funnily enough, I have got it working.

If you download the latest nightly build of Quakespasm from here:

http://quakespasm.ericwa.com/job/quakespasm-sdl2/

It all seems to work fine. :slight_smile: