QuakeSpasm version 0.96.3 released

by sezero.
With a lot of improvements and fixes.

https://celephais.net/board/view_thread.php?id=60452&start=3918

Sounds like a nice bunch of technical and user-facing improvements!

QuakeSpasm version 0.96.3 released

Changes since the previous version:

  • Fix potential infinite loop when playing sounds with loop start >= end
    (e.g. misc/forcefield.wav from Madfox’s kaptlog.zip)
  • Fix possible overflow when resampling very big sounds (e.g. gram1.wav
    from the ‘A day like no other’ mod.)
  • Change Sky_ClipPoly to allocate on the heap in if MAX_CLIP_VERTS limit
    is reached (e.g. with lim_daviddg from Liminal Spaces Jam)
  • Minor code cleanups. Updates to third party code.
  • Thanks to Andrei Drexler, Vincent Sonnier, Alexey Lysiuk, and Jaycie
    Ewald for patches.

https://celephais.net/board/view_thread.php?id=60452&start=3919

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