Andrew you need to stop posting links here OR start following the correct procedures linked in #837 above. You need to follow the template.
My personal preference is that you stop, but that’s not up to me. The admins of jams or mappers themselves should be posting in this thread not 3rd parties IMO.
As you wish. It’s just that new releases on this site appear with a big delay. For example, I recently found out about the existence of a website “slipseer.com” and used only this website.
When a link from the map creator appears on this website, I usually redirect my message to its source here.
First of all You SHOULD esteem the Rules approved in common sandbox. It is simple, trust me, my friend. Please, try to figure it up what is Quaddicted for and why Slipseer was created.
Try to ask the autor of content You posting about for permission of it, etc…
Title: Hellgate Sanctuary
Author: Livehyperion
Map size: small 5-10 mins
Description: first-time map made for university.
Tags: small, medieval, makkon, castle, base
Here are my maps to be published that I developed during the time I was off at quaddicted, both uploaded on quaketastic:
Title:Ruins of the Unforgotten Souls (Alkaline 1.2.2 included) | Quaketastic Author: Tonhao Aditional Link: Ruins of the Unforgotten Souls | Slipseer Map size: Small Description: This map was supposed to be included in a specific Brazilian jam, but the jam ended up not being released for a number of reasons. Since my map was ready I decided to publish it separately. Tags: Alkaline, medieval, small, alkaline 1.2.2, singleplayer, coop, deathmatch, skill Banner:
Title: Templum Exsilli | Quaketastic Author: Tonhao Aditional Links: Templum Exsilli | Slipseer; Map-Center Quake Retrojam 2 Map size: small Description: My entry for Map-Center Retrojam 2. This version has graphical improvements and small bug fixes compared to the released version. Tags: vanilla, copper, skill, jam, map-center, retro, medieval, singleplayer, coop, deathmatch, bots, kex Banner:
Hello;
I would really like to publish my first map for Quake 1 here. It was uploaded to quaddicted
Title: November-Schlacht Author: Vanisch Aditional Link:November-Schlacht by Vanisch Map-Size: Small Description: my first map for Quake 1 single player. Is for Vanilla Quake and Copper. Tags: Vanilla, Copper, small, Singleplayer, skill Banner:
Hey guys, sorry for not quickly adding new releases. The database structure changed a lot so it is even more work that earlier. But also work that others (like authors) could theoretically do. I will try to document the current, super nerdy and finicky, possibilities (= https://github.com/Quaddicted/quaddicted-data & https://github.com/Quaddicted/quaddicted-images) soon.
MAP TITLE - Colony 3 : Demon Keep
MAP AUTHOR(S) - Mark Turner
MAP SIZE ESTIMATE - Medium
SHORT DESCRIPTION - Single map addition to the Colony series, which I last updated in 1998 (I got side-tracked, I guess). Ogre castle styling. For original Quake.
https://archive.org/details/TNDGME - This set of maps by art collective The Big Gun Project was released on MGM Studio’s official website for 007: Tomorrow Never Dies, in early 1998, and was brought to my attention via the Video Game History Foundation’s patron discord. All I’ve done is download the file, add a readme file using the traditional template, and upload it to Archive. The contents of said readme are duplicated to this post for posterity (though truncated so it’ll actually let me post it here).
================================================================
BASE FILE FOR CUSTOM LEVELS
Title : Tomorrow Never Dies
Filename : TNDGME.ZIP
Author(s) : The Big Gun Project
Email Address :
Description : Originally downloaded from now-defunct official website, with help from Internet Archive Wayback Machine. Original page archived at https://web.archive.org/web/19980630224205/http://www.tomorrowneverdies.com/quakeindex.html
Additional Credits to : Uploaded (and text-filed) by wildweasel; hat tip to Lainer of the Video Game History Foundation discord for finding it.
Comments : Originally released as a promotional tie-in for the James Bond movie, Tomorrow Never Dies, in 1997, these three levels depict the climax of the movie as 007 arms a series of bombs aboard Elliot Carver’s stealth boat and prepares to face off against Carver himself. These three short levels include a set of new weapons (though not all actually appear in the map) and new enemy types. The lot was developed by members of Jim “TAZ” Evans’ art collective, The Big Gun Project; more detailed credits are not available, as the original package didn’t contain a readme file at all, and the website doesn’t credit anybody either.
Construction *
Base :
Build Time :
Times & stats :System Used :
Qbsp :
Vis (-level 4) :
Light (-extra) :
Brushes :
entities :
miptex :
Texture WAD used:
Editor(s) used :
Known Bugs : The exit to each map requires you to arm (touch) all of the C4 in the map before it will open; it will still display the message even if you satisfy that condition and the door opens.
MAP TITLE - Colony4: The Sunken Citadel
MAP AUTHOR(S) - Mark Turner
MAP SIZE ESTIMATE - Medium
SHORT DESCRIPTION - An Underearth style sunken city map for vanilla Quake. Map 4 in the Colony episode, that I started in 1997.