Hello, I have begun to create maps on Quake using Trenchbroom and the very small one room maps worked fine but as i made the map larger and changed the texture alignments, it no longer loads and gives me the error “system cannot find the file” and “bad surface extents”, I have checked for leaks and corrected any I can see, but it still does not load, any help would be much appreciated as I was able to program doors and teleporters but I am stuck on this one issue, I have heard something on another forum about brushes not automatically clipping, thought this might be a possible problem but as I am very new I have no idea.
Copying Files…
1 file(s) copied.
Converting map…
'E:\QuakeDev\tools\ericw-tools-v0.18.1-win64\bin' is not recognized as an internal or external command,
operable program or batch file.
The system cannot find the file specified.
--------------QBSP--------------
---- qbsp / ericw-tools v0.18.1 ----
Input file: castle.map
Output file: castle.bsp
0.254 seconds elapsed
Peak memory usage: 6173594 (5.9M)
--------------VIS---------------
---- vis / ericw-tools v0.18.1 ----
running with 6 threads
testlevel = 4
LoadBSPFile: ‘castle.bsp’
BSP is version 29
LoadPortals: couldn’t read castle.prt
No vising performed.
-------------LIGHT--------------
---- light / ericw-tools v0.18.1 ----
Raytracing backend: Embree
running with 6 threads
LoadBSPFile: ‘castle.bsp’
BSP is version 29
— LoadEntities —
WARNING: entity at () (worldspawn) has empty key/value “property 1” “”
WARNING: entity at () (worldspawn) has empty key/value “property 2” “”
WARNING: entity at () (worldspawn) has empty key/value “property 3” “”
42 entities read, 13 are lights.
— OptionsSummary —
Embree_TraceInit: Embree version: 2.15.0
Embree_TraceInit:
0 sky faces
1392 solid faces
0 filtered faces
0 shadow-casting skip faces
SetupLights: 13 initial lights
SetupLights: 13 after surface lights
SetupLights: 13 after jittering
— EstimateLightVisibility —
0…1…2…3…4…5…6…7…8…9.
Final count: 13 lights 0 suns in use.
— LightWorld —
0…1…2…3…4…5…6…7…8…9…
Lighting Completed.
lightdatasize: 21184
0 switchable light styles (32 max)
Writing castle.bsp as BSP version 29
0.218 seconds elapsed
stats:
0.654225 lights tested, 0.473266 hits per sample point
0.000000 bounce lights tested, 0.000000 hits per sample point
0 empty lightmaps
1 file(s) copied.
1 file(s) copied.
The system cannot find the file specified.
This is an accident waiting to happen. It’s looking in drive “E” instead of “C” I just finished a very large map myself, using the Trenchbroom version released in early March of 2019. The “cannot find the specified file” came up every time, and I don’t know why. It made no difference in the end. Couldn’t find any “surface extents” problems.
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E:\QuakeDev\tools\ericw-tools-v0.18.1-win64\bin' is not recognized as an internal or external command
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