vkQuake 1.31 released

with a lot of improvements and fixes. Grab it here:

vkQuake 1.31.1 released

A worthwhile update over the last version, especially for the fixes.

As usual contributions came from either Quakespasm or Ironwail in addition to with our own.

Improvements:

  • Windows binaries : added the version number in the executable Properties
  • Removed option Game > Load last save = fast, replaced by the addition of Game > Fast loading = on/off applicable to all loading actions:
    With Fast loading = on, loading the same level over and over become almost instantaneous, even for monster levels, like The Immortal Lock.
  • Library updates
  • Code cleanups

Fixes:

  • Various Linux build fixes (makefile)
  • MiNGW/MSYS2 missing icon
  • Moving Elevators hurting player and monsters, with fixes by @andrei-drexler (sv_gamefix_elevators CVAR) and others
  • Remove Sky_ClipPoly: MAX_CLIP_VERTS hardcoded limit
  • Sound resample compute can overflow with very big sounds
  • Erroneous Vulkan usage crashing MacOS (MoltenVK)
  • Host_error: ed_alloc: no free edicts due to edicts “leak”, showing up on big levels in particular.

vkQuake 1.31.2 released

This update fix a potentially game-breaking bug, and add some more goodies from either Quakespasm or Ironwail as usual.

Improvements:

  • Added proper nomonsters 1 option : Don’t spawn monsters when starting a map
  • Add ability to bind function keys (F1-F12) in Key Bindings menu
  • Key Bindings now able to remap the usual Quake shortcuts bounded to function keys before
  • Allow any supported music type to play
  • Library updates
  • Code cleanups

Fixes:

  • #734: Fix a potentially game-breaking bug, manifesting itself as frozen entities, or even game events not triggered at all.
  • Vulkan fixes by @Novum
  • Remove “CDAudio disabled at compile time” message.
  • Some smaller fixes here and there.

https://github.com/Novum/vkQuake/releases/tag/1.31.2