with a lot of improvements and fixes. Grab it here:
vkQuake 1.31.1 released
A worthwhile update over the last version, especially for the fixes.
As usual contributions came from either Quakespasm or Ironwail in addition to with our own.
Improvements:
- Windows binaries : added the version number in the executable Properties
- Removed option
Game > Load last save = fast
, replaced by the addition ofGame > Fast loading = on/off
applicable to all loading actions:
WithFast loading = on
, loading the same level over and over become almost instantaneous, even for monster levels, like The Immortal Lock. - Library updates
- Code cleanups
Fixes:
- Various Linux build fixes (makefile)
- MiNGW/MSYS2 missing icon
- Moving Elevators hurting player and monsters, with fixes by @andrei-drexler (
sv_gamefix_elevators
CVAR) and others - Remove Sky_ClipPoly: MAX_CLIP_VERTS hardcoded limit
- Sound resample compute can overflow with very big sounds
- Erroneous Vulkan usage crashing MacOS (MoltenVK)
Host_error: ed_alloc: no free edicts
due to edicts “leak”, showing up on big levels in particular.
vkQuake 1.31.2 released
This update fix a potentially game-breaking bug, and add some more goodies from either Quakespasm or Ironwail as usual.
Improvements:
- Added proper
nomonsters 1
option : Don’t spawn monsters when starting a map - Add ability to bind function keys (F1-F12) in
Key Bindings
menu Key Bindings
now able to remap the usual Quake shortcuts bounded to function keys before- Allow any supported music type to play
- Library updates
- Code cleanups
Fixes:
vkQuake 1.31.3 released
This is very likely the ultimate update of the 1.31
line, bringing some fixes from either Quakespasm or Ironwail.
Improvements:
- Library updates : vkQuake is now using
mpg123
by default instead ofmad
for mp3 support.
Fixes:
1 Like