If anyone wants to make a Metroid Prime-like mod for Quake, I’m currently working on a 3D model of Samus’s arm cannon, but not going for 100% accuracy. Still needs animation and texture work done, but here’s the full Imgur gallery of it so far: http://imgur.com/a/evD9t
Also for some reason, I can’t log into the account I just created, tried doing the forgot password thing, and even that generated password isn’t working for some reason.
Another update, pretty minor, still working on the textures. I decided against the dithering as I thought it looks better without it, more metallic and shiny.
After some changes I screwed it into Qmle.
I had to patch some rigs and came up onto this.
I know it is not the exact textured, but it is just from a loose hand.
I can always change it if you like. http://home.kpn.nl/lo2kf8/quake/models/canonner.gif
So I started work on the qc mod. I downloaded the quake QC source, commented out the self.currentammo = self.ammo_shells = self.ammo_shells - 1; line in w_fireshotgun, to start it out, compiled with FTEQCC and when i try to start single player, it segfaults:
I exported it from blender as .fbx and converted it with noesis, but I dunno if noesis goofed the export or if it’s just too close to the camera or what… I tried fiddling around with it and now I can’t see the model at all. Anyone familiar with quake modeling and know the proper orientation/translation/scale the model should be in for a Blender > Noesis workflow?