01869daddb52357b86aba0e145d5c905eb06f6168e5f33af0ee65b959c824449

01869daddb52357b86aba0e145d5c905eb06f6168e5f33af0ee65b959c824449
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01869daddb52357b86aba0e145d5c905eb06f6168e5f33af0ee65b959c824449

This is a companion discussion topic for the original entry at https://www.quaddicted.com/db/canonical/01869daddb52357b86aba0e145d5c905eb06f6168e5f33af0ee65b959c824449

The starting hub in any episode is always highly appreciated. Just completed the map by Thundergoose. Enjoyed it a lot! Very short but looks beautiful. The addition of the custom enemies is charming and fun. A frivolous, compact Christmas romp. Textures look beautiful so far.

Update: Many thanks for indicating completed slipgates with a different (darker) color! It adds to the sense of completion and makes any episode feel “homey” and noice. Much appreciated.

Damn Caffeine Freak, what a fun level! The encounters, the humor, the aesthetic. Good storytelling and genuinely funny. Text_Fish also had a really dope one. His layout in particular was very well executed given the compact nature of the levels. Elevators and stairs used very well to make the level more interesting and dynamic.

Thunder Goose's was crazy fun, best monster setups/encounters I have had in a while.

Really liked Text Fish's too, so tight and interconnected.

Once again, a great Quake X-Mas package. The authors were very creative and used a wide variety of styles and architectures. The gameplay was really fun—thanks for this gift!