019b6c491a33bd9e822f64ce46beb774af5169a9926fac868ea3dde8e0ee75fb

019b6c491a33bd9e822f64ce46beb774af5169a9926fac868ea3dde8e0ee75fb
overall_rating 1.463095238095238 42

Forum thread for bc

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i got confused a few times. then a few more times. not bad for 07.1996 otherwise.

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I had an incredibly hard time finding my way to the end of this map. Seems overly complicated navigation wise for a map that call itself Basic Castle. Maybe that was the joke!? =) You can watch me play it here: Basic Castle on The Quake Grave

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Started off as good, simple fun. Quickly degenerated into a random wander in search of … what, exactly? It’s impossible to tell what you’re meant to find, or how. Very frustrating. I rarely give up on a level once I’ve started it, but I did with this one.

Oh, meant to say – the reason I played this is because it’s the oldest map in the whole Quaddicted archive.

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The oldest quake map on Quaddicted, eh? Well, for the first of the first, it’s not too bad. It has some decent combat in it. So why did I rate it two? Because I couldn’t figure out what the frarf I was supposed to do! I couldn’t find how to finish the map, and I think twenty minutes was enough playtime from me on this one. I actually think that if you have enough people, it might be really, really fun for deathmatch because of all the weird hidden passages. I actually quite like some of the item placement too. I wouldn’t recommend you play this on its own though.

Unregistered user “delor” posted:

…not bad ! A squared castle (but well enough built) with an open area surrounding.
definitely my cup of tea…ehm Quake !

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Very old and ugly map with horrible lighting. I could not find an exit but I killed most of the enemies. There’s honestly some pretty alright combat in there but the map itself is so frustratingly confusing that it’s just not worth it. A better name would be “Confusing Castle” as I just can’t figure out what to do and, judging from the previous comments as well as ArrrCee’s video, nobody else could either. I give it 1/5, highly un-recommended.

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Unregistered user “Dymitry” posted:

As I know some will just have to try the oldest level in the archive, and I had some luck with playing through it, I will explain something critical to beating it. Unfortunately, you will soon find that it is much worse than getting lost.

To reach the end of the level, the door at the bottom of the central building needs to be opened. There are several switches that have to be pressed; one is by jumping through the lava on the floor above that door. The rest are all accessed in sequence from the following location. The platform to the left of the entrance holds a teleporter on the right beam with a zombie in front of it. The teleporter needs to be entered from behind by jumping from the left beam (I actually did this when I first played). This will take the player to a room with blood on the walls, where the quicksave and quickload keys will get plenty of use. Multiple rooms each have a button that needs to be pressed to proceed, with another button leading to a death trap and another dropping the player by the entrance.