019b6c491a33bd9e822f64ce46beb774af5169a9926fac868ea3dde8e0ee75fb

019b6c491a33bd9e822f64ce46beb774af5169a9926fac868ea3dde8e0ee75fb
overall_rating 1.463095238095238 42

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Clearly better than those maps rated below it on Quaddicted. This map, at the very least, has a serious attempt to construct a geometric likeness of a castle. It also has plenty of stuff to kill and a kind of puzzle to reach the exit (yea, it has an exit!)

But it has some serious shortcomings. Most importantly, key gameplay elements are not signposted. There are teleporters with no teleporter texture, so you can only find them by sound. There are buttons without button textures, so you only find them by accidentally standing on them. There is lava that you have to jump in. A door that blocks the exit says simply “Pain and sacrifice are the keys”, which could be the start of a cool puzzle if it weren’t quite so cryptic.

There are also the usual problems with early, roughly made maps: z-fighting, misaligned textures, poor lighting (map looks better on fullbright), etc.

I came close to giving this map 2/5 because I had quite a lot of fun at first. But I ended up being confused by the above issues and having to noclip my way to the exit.

Ignore this comment: I am testing whether Quaddicted’s implementation of Markdown needs an backslash to escape a following underscore when within backquotes.

  • Here is is with\_underscore
  • Here it is without_underscore

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I had actually found the trial and error sequence of rooms, mentioned by Dymitry earlier, on my own, but it turned out that the last of the rooms, where you have to choose between three teleporters, the teleporter you’re supposed to take wouldn’t work properly on my playthrough, taking me back to the very same room with the three teleporters.

I found out that the teleporter worked only if I used the noclip cheat. I’m assuming the teleporter destination was too close to a wall, and would result in the player being teleported outside the map, so the teleporter wouldn’t work because of that.

I even tried the map on both Quakespasm and the original Quake over DosBox, but the same behaviour occurred in both platforms. I wonder if the map would work on GLQuake or WinQuake, or something. Anyway, because of the map being broken like this and points brought up by previous commenters, I give the map 1/5.

Unregistered user “Carrascado” posted:

Two big awards for this map:

-Being the first map ever uploaded to the archive.
-Being one of the worst maps ever made for Quake.

It’s simply that. This map really looks like “my first map for learning muh map mechanics”. Horrible use of lightning, terrible use of textures. Absurd geometry. Everything is bad on this map, even the difficulty and the way to beat it is just insanely hard.

Wow man I almost hate the map :V

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Two big awards for this map:

-Being the first map ever uploaded to the archive. -Being one of the worst maps ever made for Quake.

It’s simply that. This map really looks like “my first map for learning muh map mechanics”. Horrible use of lightning, terrible use of textures. Absurd geometry. Everything is bad on this map, even the difficulty and the way to beat it is just insanely hard.

Wow man I almost hate the map :V

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For a map made when Quake was released barely a month before it, and the limitations of tech back then, it’s pretty impressive in what it managed… or tried to do.

Other than that, it’s rubbish. Textures are a severe eyesore. The symmetry and homogeneity of the map combined with the cryptic teleporter/switch puzzles makes for a very confusing and unpleasant time. The age of this map is no excuse for such questionable design choices.

The quad-damage deathtrap was awkward enough to where I ended up noclipping out of since I had assumed the area just glitched up, before I realized later on that it was supposed to kill me.

For the effort it took to make a map back then and how it turned out to be more than just a few crude cubic rooms on a flat plane, it almost deserves 2 stars. But for the lack of cohesion and desperate guesswork required to beat it, it’s a 1.4, rounded to 1 star.

Unregistered user “Adolfo” posted:

SPOILER ALERT…

You CAN complete this level without cheats. The three portals part is tricky but works. You must open the portal on your right and close the others 2. Now calculate approx 10 seconds, and before it closes enter that portal like crazy, and eventually youll get to a different room. Now you are one step closer to the end, get to the platform at your left and carefully press the button on the wall (there is a teleporting outside portal nearby.) Now the sequence is complete!. Take the circle elevator that will take you outside. Now enter the middle room of the castle, and the door will now be OPENED!. Now you can defeat the boss and you are done.

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Unregistered user “pmk” posted:

this map sucks don’t bother playing it

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