For one of the earliest maps(if not the first user created Quake map?) with the name “Basic Castle”, its more like “Super Confusing castle with LOTS of teleporters and switches”. This map took me over an hour with multiply saves and 2 deaths with trial and error on my end trying to find the exit. Despite bad map design and poor texture attainment, its quite impressive that the author made this with his OWN brush editor that he program himself.
Unregistered user “JuanchoES” posted:
Well… Its the first map ever uploaded to quaddicted, its not terrible, but is really bad and chunky
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Unregistered user “Wavy” posted:
Intersting idea, HORRIBLE execution. But this was very very early in Quake’s life, so I guess it’s ok.
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What a time capsule even in the Quake Mapping Community!
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Years ago I tried several times to find a solution. Now I finally have it without No Clip and as in the 2 video I found, it was simply cut away. You just have to shoot yourself free after you get into the room, because you are hanging in the wall. In my opinion this is a mistake.
Here is the link: [Basic Castle 100%]
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This map is worth playing for it’s historical novelty but man, is the progression ever obtuse… I think the best way to get some value from the map is to play it but don’t fret about finishing - when you get stuck for what feels like too long then just noclip around and exit.
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Progression is in fact super weird but props to the guy for trying something, even without any really good mapping tools.
The readme might actually be my favorite part BTW. Nothing specifically weird about it, it’s just such a 1996 readme!
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