019b6c491a33bd9e822f64ce46beb774af5169a9926fac868ea3dde8e0ee75fb

019b6c491a33bd9e822f64ce46beb774af5169a9926fac868ea3dde8e0ee75fb
overall_rating 1.463095238095238 42

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i had fun with this one but it’s age def shows

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Given the tools available at the time, a decent attempt at making a single player map. However, ultimately not very enjoyable.

Link to Nightmare 100% walkthtough: https://youtu.be/NWmB8ddZTQU

Noclip used to bypass broken teleporter.

Bc ,eh? More like bs. But it could’ve been worse tbh.

It’s the oldest map on here, but sadly there’s a door that just won’t open without resorting to noclipping or abusing bugs in the engine to trigger the door to open.

Clearly not intended behaviour. It’s also not an overly pretty map. 1/5 from me. I can’t recommend this one to anybody.

There are at least 2 teleport targets that cause you to be stuck in a wall, and the engine reacts by teleporting you back. Here’s a video showing how to get to both switches. Noclip is used to prevent being teleported back once inside a wall. I’m guessing that Quake 1.0 acted differently [https://www.youtube.com/watch?v=M5cAT3uwdNc](https://How to get both switches in Basic Castle)