0746adb5822b5219b243727b33bb5aaa4c52840ea5893f8dd062b5bb3e82afa9

0746adb5822b5219b243727b33bb5aaa4c52840ea5893f8dd062b5bb3e82afa9
overall_rating 4.482758620689655 58

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Perhaps the best release ever. Any one of these maps alone would be sensational. The three together just rewrite the rulebook. I see this is currently scored 4.6/5 with 11 ratings, which suggests four people scored it less than 5/5. I find that unfathomable. Absolutely magnificent.

De gustibus non est disputandum, MikeTaylor.

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Unregistered user “1path0gen1” posted:

what a nice little episode! the atmosphere is excellent, visuals are great, architecture is epic, exploration is rewarding. monster placement is boring at times, but ok for the most part. not sure if mandatory secret hunting is a good idea, at least the rune secrets are not way too difficult and merely require a bit of attention.

insta-death trap in the beginning of the second map looks completely unnecessary though, also the bridge under the swinging blades seems to be permanently drawn back after a couple of seconds (why on earth???).

overall, the first map is probably the best, the third one is just slightly less consistent, and the second is the weakest of the pack.

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I’m using Quakespasm and I can’t figure out how to load the first map. I started with the -game command though.

Unregistered user “.” posted:

read the readme.

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What an experience!
5/5

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Great architecture, obviously. Daikatana E3 is not my favorite medieval texture set, but I won’t fault the maps for it. I will fault them for repetitive and at times boring monster composition and placement: there are just too many fights consisting of just one enemy type at a time. Variety goes a long way to making large maps not feel like a grind, though granted the scenery in these has enough variety to mitigate this.

There are at least two ways to break progression in the first map through the kind of clever jumping you would use to reach secrets, one of which is near the very start and makes the level impossible to finish.

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