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What a great episode!
One of the best custom Quake maps I ever played.
The new music tracks play extremely well with the ambience.
Architecture is outstanding. With every map you dive in deeper.
This is a MUST play!
Thank you very much Mike for your onions, garlics and shallots ![]()
Hopefully one day we will see new vegetables from you.
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Thanks for pointing this out.
The texture set, the interactive music, the custom monsters, the amazing architecture. It all plays together really well.
I enjoyed this map pack a lot! All thumbs up.
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Unregistered user “MIke Woodham” posted:
For Lane Powell: how did you break the progression in the first map? I have used two early short cuts (that I know of) and can still finish the map. The lack of additional weapons makes it difficult but achievable on easy - I haven’t tried on hard where I suspect lack of ammo and a multitude of enemies could make it impossible.
@Mike Woodham (spoilers for everyone else, obviously):
It’s the lava pit near the beginning, where the (iirc) yellow armor secret is. IIRC the intended progression is to ascend a staircase, and eventually find a button that opens a big door, and there is a side path past the door that leads down to the lava, where you can look up and shoot a button that reveals the armor.
The problem is, it’s actually possible to jump down from above the lava into the opening just above its surface, even though the opening isn’t particularly big. It’s tricky, but it’s possible. The problem is if you haven’t unlocked the big door you can’t backtrack to the previous part of the level, from what I can tell. Is that one of your early shortcuts?
I don’t remember the other way, sorry. I somehow managed to break the spawning triggers for the arena combat, but I can’t recall what I did to mess things up. If I get a chance I might take another look at it. I kind of like breaking maps honestly…
Unregistered user “Mike Woodham” posted:
Lane,
Thanks for the update. That was one of the shortcuts that you can resolve (there is an earlier one if you have found the RL secret). However, it is made difficult becaue you may not have picked up enough ammo or better weapons - but you can do it i.e you can finish the level.
For the arena battle, it is possible to slope-jump and bypass the proper arena battle and silver key door. I was not aware of this until I saw a demo and by then I had released the map. (I never learned all the ‘trick’ stuff in Quake) However, although the arena battle does not work as intended - the monster jumps are not activated - you could still drop into the arena and pick off the monsters crowding on the bridge above, get the silver key anyway, and go on to completet the level as normal.
The monsters are triggered only when you attempt to get the silver key so if you don’r drop into the arena, you cannot finish the map with a cheat-mode of some kind because you cannot cross the unextended bridge.
That was the last of my mapping days and I even have now lost the original map files so cannot ‘correct’ any flaws anyway. But thanks for the feedback; I just was curious (and pleased that the map was still being played).
Mike, if this was the end of your mapping days, you certainly went out with a bang! You have my gratitude for what you contributed to this community, and my best wishes for whatever it is that you’re doing instead these days!
Hear, hear!
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Unregistered user “Atzuras” posted:
This is the kind of pack that makes you re-rate all your previous 5 to a 4, and all your current 4 to a “Below Minimums”.
I claimed on “this onion” (original entry) the many ways I found to cut the map and still saying it’s wonderful. “This Garlic” has twice that ways and many lead not to a dead end but to a dead player, and I was so mad to finish that map that I failed half of the secrets or so, and still is a great map that makes me proud to keep playing this game.
But “this Shallot” simply excels all of them, the perfect balance of exploration, tight corridors and open halls, indoor and outdoor fighting, intensity and cold determination, and so low on ammo and life all the game that I really felt like I was fighting to death on every stage of the road, because in fact I was. The rune hunting was pretty interesting, and quite fair since they are not the only way to finish the level. (Unless you are such kind of crazy person that wants to play fireball with a football team of shamblers and drolles just for fun, in such case you really need that white, long-sleeved shirt) .
So in short, a masterpiece worth every minute of every replay.
From now on, when facing onions, garlics and shallots “I will not say: do not weep; for not all tears are an evil.”
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Unregistered user “Vasya shkolnik” posted:
Nice episode. Like for very rare feature - levels are really parts of one world, not a separated pieces. From each level we can see next levels.
But there are some passing errors. Somewhere I can use simple direct untricky jump and go to the place, where I must be later, but cant go back, becourse some famous doors are still closed. And from 1st level I can go to the rocky beach and go directly to the 3rd level, but after level changing I will be on 2nd.
About last rune - it is in the secret. So unsecret passing is to get pentagramm and go through crossfire?
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