0b887171c9595d4e8cf38b99b7928fddc5ac94cc230a1b71e5a655204e8f907f

0b887171c9595d4e8cf38b99b7928fddc5ac94cc230a1b71e5a655204e8f907f
overall_rating 4.605937921727396 39

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Amazing. Really strong sense of place. The detail in the scripting when you destroy a gun is very nice. I agree that this would be a good addition to an AD compilation, especially retouched with a bigger end fight to use all the ammo you have stacked up.

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YEA! Tons of fun with this map! Great job JPAL!

You are here to destroy their megaweapons! Ranger, it’s go time! This map was extremely satisfying to explore. Blowing up the “Big Guns” was a literal blast, and a nice addition to the storytelling. Sense of place, pacing of enemy encounters, neat environmental destruction and atmosphere hit all the right notes for me. I could see the Quake 2 influence in the map design, as mentioned in the readme. 5/5 from me. Great flow to the map, will replay in the future. Played on normal with gamepad.