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Amazing. Really strong sense of place. The detail in the scripting when you destroy a gun is very nice. I agree that this would be a good addition to an AD compilation, especially retouched with a bigger end fight to use all the ammo you have stacked up.
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YEA! Tons of fun with this map! Great job JPAL!
You are here to destroy their megaweapons! Ranger, it’s go time! This map was extremely satisfying to explore. Blowing up the “Big Guns” was a literal blast, and a nice addition to the storytelling. Sense of place, pacing of enemy encounters, neat environmental destruction and atmosphere hit all the right notes for me. I could see the Quake 2 influence in the map design, as mentioned in the readme. 5/5 from me. Great flow to the map, will replay in the future. Played on normal with gamepad.
Replaying this, I had a great time once more — again, I enjoy how much Arcane Dimensions amps up base maps, even though we mostly think of it as focused on dungeons. Progression is interesting, with not just buttons to press but relays to destroy, and it's satisfying to see the three big guns destroyed one by one.
I finished this time with all 187 kills (on hard), but not a single one of the five secrets.