0cbcf6681952c51e44aecac54b57466a094d7b7701062d364291b5976874b721

0cbcf6681952c51e44aecac54b57466a094d7b7701062d364291b5976874b721
overall_rating 4.617632637050113 103

Unregistered user “DISCOMBOBULATED” posted:

I have messed up the whole game now moving PAK files.
WAY TOO CONFUSED!
I have a quake folder I made myself, inside it is the original copy of quake in its own folder, then another folder for Quake Epsilon.
Inside the Epsilon folder there is a BBelief folder and an Epsilon BBelief folder.
My PAK Files from original quake are in the EPSILON id1 folder
This was working, AFTER I put the maps from the epsilon bb folder into the normal bb folder! which was guess work*

WHAT IS A DIRECTORY FOLDER? I AM STUPID!
The only place that seemed likely to put the PAK1 fix file would mean it replaces the other PAK1 in the id folder.

I did start by putting it in the Bbelief folder but it didn’t work so I tried it in the Epsilon Bbelief folder…

Now the game loads in a massive looking resolution and doesn’t load , the command line say something about not reading audio.

Feel sick.

Unregistered user “DISCOMBOBULATED” posted:

I have messed up the whole game now moving PAK files.
WAY TOO CONFUSED!
I have a quake folder I made myself, inside it is the original copy of quake in its own folder, then another folder for Quake Epsilon.
Inside the Epsilon folder there is a BBelief folder and an Epsilon BBelief folder.
My PAK Files from original quake are in the EPSILON id1 folder
This was working, AFTER I put the maps from the epsilon bb folder into the normal bb folder! which was guess work*

WHAT IS A DIRECTORY FOLDER? I AM STUPID!
The only place that seemed likely to put the PAK1 fix file would mean it replaces the other PAK1 in the id folder.

I did start by putting it in the Bbelief folder but it didn’t work so I tried it in the Epsilon Bbelief folder…

Now the game loads in a massive looking resolution and doesn’t load , the command line say something about not reading audio.

Feel sick.

Unregistered user “dISCOMBOBULATED” posted:

Well, I made it all work again and tried every possible way of adding the PAK1 fix file, doesn’t work. Maybe it is because I am using a mac? Its very annoying.

Unregistered user “dISCOMBOBULATED” posted:

Well, I made it all work again and tried every possible way of adding the PAK1 fix file, doesn’t work. Maybe it is because I am using a mac? Its very annoying.

dISCOMBOBULATED, “directory” = “folder”.

Were you able to run bbelief before adding the fixed PAK file? If so, what you have to do is really simple. You’re not supposed to replace anything – the fixed PAK1.PAK goes next to the pre-existing PAK0.PAK in your bbelief directory.

Don’t do anything with the PAK files in your id1 directory.

Unregistered user “dISCOMBOBULATED” posted:

Ah! , thanks Icantthinkofanickname… I appreciate you making that clear for me.
(I have only used a computer for 20 years)

I have been running quake ok but had some confusion using episilon and bbleif at the same time… sometimes the enemy characters are modded and sometimes they remain original.

I followed what you said with the fix and tried it again… (wasn’t sure if I should start from a save point or not but I did)

IT WORKED.! Once!!! haha now its doing the same thing again whereby the teleport leaves one under the squishers… the first time it work I got killed by a knight hehe
God knows!

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i had a great time with this. it certainly has that ‘episode one’ feel.
however, in the first two maps, i was able to skip half of them with an easy jump or two. of course, i started over and played through ‘properly.’ these minor nuisances weren’t enough to derate the pak.

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Unregistered user “darnell” posted:

yes,i wants to play the game now.

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One of the third party episode I’ve ever played… What a blast :slight_smile:

This pack is quite good for its age; I’d put it up there with some of the less memorable levels that id pushed out with the original game.
I’m not even going to try and review it in detail, there’s just too much to go over, but I will raise a few issues that I had with the pack going through it. Keep in mind that I actually played the bbin1 pack rather than these originals, so there may be slight changes i’m not completely aware of.

The biggest issue with this pack to me would have to be level navigation experience. There’s a lot of backtracking in the the early base levels, with very little repopulation (there was some attempt, but enemy refreshes are few and far between). This makes for a few maps that really feel like “key-door” errands, which is never particularly fun.
This was particularly noticeable in the first base map, but the second had its own issues. I found myself completely lost in it! I ended up having to noclip/notarget and fly around to find where I was supposed to go, which was an alternate path right from the very start. The amount of time I spent trying to jump up to a too-high ledge in vain was embarrassingly long.

After the pack moves into its medieval theme, things get a bit better. Still not perfect, but I generally found myself completing the levels with significantly less frustration than those early ones. There were still a few more instances where I had to fly around to figure out my goal, but they were few and far between and far less severe.

I think gameplay wise this pack hits the mark. Weapon distribution is well paced, except perhaps for the lightning gun which makes an appearance at an exceptionally early point considering how much longer it takes to get the rest of the weapons. Plenty of challenging encounters meant that I often felt pressured, but if anything the supply of health and ammo was sometimes too high; I can’t say I ever felt hard-pressed for survival, and often found it easiest to simply tank a few grenades to take an ogre out that much more simply. Still, it’s difficult to control for that in a map, and I did find a few secrets which definitely helped to power me up.

Artistry is another place where bbelief gets it right; it’s very of its time, and lighting tends to be uninteresting and is hardly a focus of the pack, but the brushwork is sufficiently detailed and the set pieces well-done to the point where I think it fits right in for what it sets out to believe.

Overall a great pack, and one I’m glad I took the time to play.