168c1958c2c222a177bdcbe18674533abfc51b3b3137951b4523058348479ea5

168c1958c2c222a177bdcbe18674533abfc51b3b3137951b4523058348479ea5
overall_rating 4.135135135135135 38

Forum thread for badpak

Unregistered user “Spirit” posted:

Damn, this deserved to have been finished. Excellent work, easily one of the best Quake releases for me.

Unregistered user “Drew” posted:

Too bad it wasn’t finished. In fact, the unfinished monsters can be a pain in the ass because it can be hard to tell if they are dead. Good fun this one, with some really good in your face combat. The first map was particularly enjoyable. Later there were a few instances of monsters teleporting directly behind you which were too bad - but they were usually just knights etc. The difficulty is well monitored in this pack, generally ramping up as it goes.
As is, definitely worth your time. An incomplete classic. 4/5

Great stuff!

Unregistered user “ironhammerq” posted:

It is an honor and makes me happy that after so much time my maps from unfinished BADPAK continue being played.
The BADPAK is a mod that five friends began: Nanospawn, Aushan( auhe1m15), Deathmonger(dm1m1,dm1m2, programmer), Oak and me(ih1m1,2,3,4,5 and ih1dm1,ihdm2).
But soon they went away of the project, I wanted to continue only…
I did maps for quake 2, and a map for quake 3. Try to do maps for Doom3 and Quake 4… fail. Now I am trying to do map for Rage.
Best regards and prey for more Quake.

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Top notch mod, shame about the weird missing nail ogre models. Really holds well even today!

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the maps in this pak just kept getting better and better.as an unfinished product, it’s still worth multiple plays. i didn’t like the multiple use of back-spawns, but not enough to detract from my my rating.
i used Yhe1’s nail enforcer replacement during this play through.