16b3a02b2d201cbd87bb07b135f1689b600a9b4ea61aea52d2ac980c5708db4f

16b3a02b2d201cbd87bb07b135f1689b600a9b4ea61aea52d2ac980c5708db4f
overall_rating 3.814482029598309 44

Forum thread for flesh

[User added a rating.]

Video with commentary

[User added a rating.]

eh I’m really, really not sure about the gameplay being “awesome.” The brushwork, textures, and architecture are definitely a 5. But the gameplay is a 3 at best. Just not really that fun. 4 is the average right? Still feels too generous.

To be fair, I only found one secret, so there is technically replay value. Just not sure I’ll replaying it any time soon.

Have to agree. I am really not a fan of this map pack and found the gameplay very uninspired.

Plus, I really could not stand the Q3-esque busty babes; they just seemed like the product of adolescent fantasy. The other custom monsters were fine. The mini-fiends were actually cute (which seems like a bizarre thing to say about a Quake enemy). I also did like the architecture’s teal-heavy colour palate.

I found one secret which contained the very item required to open the secret (as far as I could tell), which seemed a little pointless.

Subjectively, I almost want to rate this a 2, but that would be unfair, as this is obviously technically very well-made. I am sorry if my comments seem disparaging – no offense meant to the obviously talented author. I just really, really did not like it.

As an aside, my engine crashed several times when I tried to use the modified rocket-firing weapon. This may not be the map’s fault, though.

[User added a rating.]

Unregistered user “crah dog” posted:

this was great fun. a bit silly but fun.
game crashed a few times when using the position beam rocket weapon

[User added a rating.]

[User added a rating.]

I’m surprised at the negative comments. I came to this from Warpspasm and found it hugely refreshing (not least because it’s a return to sane levels of difficulty!) The brushwork is beautiful throughout, and the new monsters work well – especially the cute little fiendlings, which feel much better balanced than Quoth’s vorelings.

The only real negative is that two out of three of the the new weapons are very unsatisfying, and I didn’t really the nailgun or SNG replacements at all. But the GL replacement is much better – something that’s been missing from Quake, a weapon that hits instantly at a distance and does some decent amount of damage, like Quake II’s railgun. Yes, it’s ugly, but it’s fun to use.

Anyway, three very nice levels merit a high 4-and-a-half, which in our granular system comes to five stars.

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

I thoroughly enjoyed this map pack. The new weapons and enemies were interesting and fun additions to experiment with.

People were complaining about the gameplay, but I liked it. Maybe, at a different time, I might not have been on the mood for this kind of fairly predictable gameplay, but now I was on that kind of mindset. I was just playing a puzzle game right before playing these maps, so maybe that’s why. :slight_smile:

There’s time for different kinds of maps for different moods, it seems.

And right now, at this mood, I feel like giving this pack 5 stars. :wink: