302c9cd6d3414fa8919e9d4787af9aa26662eafb1617e107483320a706429649

302c9cd6d3414fa8919e9d4787af9aa26662eafb1617e107483320a706429649
overall_rating 3.812852800694746 49

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Nice-looking (if a little plain at times), solid, thematically consistent and somewhat exhausting map. Not exactly my cup of tea, as I prefer less punishing combat, but well done for what it is. Scrags, vores and centroids make for very tough combat, but once you get used to fighting the latter (as an uncommon Quake enemy, they take some getting used to, especially in such large numbers) it becomes a bit more manageable. There is at least one moment where being cautious and/or lucky makes a huge difference to the difficulty of the battle at hand.

Aesthetically, though, centroids are the perfect choice for these surroundings.

Not a map I would recommend to newcomers or out-of-practice players.

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Fun level, with an intricate but understandable layout that leads you seamlessly to the next area as you play. Heavy focus on a small selection of enemies, with the centroids taking centre stage. Not particularly inspiring visually or with its combat, but it doesn’t really leave anything to be desired, either.

Perhaps more enemy variety would have helped the map, but what was used fits the theme well for the most part which is a plus.

Also, for the final fight, I ended up using an exploit to beat it, with the stairs providing excellent cover that saves you from most of the damage and prevents the enemy from moving closer to you.

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Centroidfest. Meh. Not exactly my cup of tea.

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Too many centroids and vores for my liking…but more so on the centroid level. The Egyptian garrison theme is unique and original but the gameplay itself is very poor with ammo imbalance and enemies for the sake of enemies.