302c9cd6d3414fa8919e9d4787af9aa26662eafb1617e107483320a706429649

302c9cd6d3414fa8919e9d4787af9aa26662eafb1617e107483320a706429649
overall_rating 3.812852800694746 49

Quite cool map. The level design flows nicely, and the architecture is perhaps simple by today’s standards but very effective. Textures from SOA and Hexen 2 are used to evoke a somewhat Egyptian feel. Brushwork is mostly good, although there’s a bit of z-fighting and one lift that rises THROUGH the floor. Speaking of lifts, there’s lifts in the map that actually stop at multiple points. I don’t know if Tronyn coded that or if it’s an SOA feature, but it’s pretty neat. Anyways, the combat is mostly good, but pretty tough (on skill 2 at least). This is mainly due to the generous amount of Centroids. Sometimes their lack of z-aiming can be exploited, but oftentimes they’re fought on flat planes, and the player has to move quite skillfully to avoid their waves of nails. Thankfully there’s a good variety of weapons to use, including both the lightning gun and plasma gun (from SOA). I liked that the boss’s eerie groaning could be heard throughout much of the level, it added to the atmosphere. However, the actual fight against Armagon is pretty disappointing because unless you want to be clobbered, you’re pretty much forced to cheese him around a corner. Which is really not the most fun way of fighting.

By the way, I don’t get how ADD2 could be played directly after this map, since they both come in separate pak0 files.

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Unregistered user “Anoobis” posted:

There is information about that in the add2.zip review page.


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Another slice of SoA goodness. Quite the way to show some love to a somewhat underappreciated expansion.

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Enjoyable space to explore/unlock. Very tronyn-ish. :slight_smile:

I get the comments about “too many centroids” yeah… but on the other hand, the map gives you a ton of grenades eventually and I didn’t feel bad at all about bombing the centroids around corners. (Plus, centroid/vore infighting is satisfying.)

Thumbs up.

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