357a85c2900043c234e873ddee2acd535156a10ae2b24f58119ae18413c5255e

357a85c2900043c234e873ddee2acd535156a10ae2b24f58119ae18413c5255e
overall_rating 4.25 36

Forum thread for plowing_through

5/5 map right here.

From the first room with SS and GL I knew I was in for a ride, but this map exceeded my expectations. It has perfect balance between fun exploration and hardcore fighting.

It has also propably the best usage of secrets I’ve seen in a while - with weapons and big chunks of map.

If that wasnt enough it has guite a lot of original geometry and mechanics including switches, the “pyramid” in the thumbnail and lots of other stuff.

To my taste some parts of the map felt a little empty, but when thought about it some more, maybe it gave this map even more “personality”

If thats BassLexa’s first Quake 1 map than I just cant imagine what will he do next.

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Wow what a fun map. I’m really happy I downloaded this one. I love all the functional switches and nested secrets in this map.

I played it on Skill 2 and was missing something like 20-30 kills when I finished the map, so I didn’t manage all the exploration. It was perhaps a little easy. I finished without using any of the quads.

Well done. Very impressive first map! And the “attempt to show a more practical depiction of a Quake base map with it’s own infrastructure and a sense of place” was very much a success in my opinion.

Edit: oops, I just realized I played on skill 1, not skill 2. Will replay it on hard like I intended.

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I enjoyed this a bunch. Glad it got captured on Quaddicted because I didn’t see it announced anywhere else.

It’s not quite polished-to-within-an-inch-of-its-life, either in visuals or “flow”. But! It’s still pretty good in those respects, and a thing it really has going for it is an energy where it wants to show you a lot of cool ideas and little setpieces.

Also the effort put into some of the secrets is a lot more fun than just “door opens, have some armor”.

Ammo seems a bit tight on skill 2 if you don’t find the LG secret. I suppose liberal use of rockets/grenades on non-shamblers will help save shells/nails for everyone else. Anyway, it worked out in the end!

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This is very good! Truly an explorers map!

Very good brushwork, nice take on base/industrial, good monster placement, ‘realistic’ feel… The realism is perhaps unwound a bit by the beam-in monsters.

Is this really a first map? Or has the author tried mapping for other games first? Just curious…

Very good, and thank You. Can’t wait to see more!

Thanks for the feedback, I’m glad that you had fun playing my map. No, this is my first map ever, no experience in other games. Maybe I just had a strong vision for this one :slight_smile:

btw next map is coming very soon.

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