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Well, if you disable fullbrights, you don’t get to see them where they really should be. Anyway, the false fullbrights didn’t annoy me at all. Solid lava… well, that’s another story.
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A great set of maps. The way they’re designed makes Quake feel fast when most maps tend to make it feel slow. You’re always being driven forward.
Unregistered user “Greenwood” posted:
I yanked out the map “Rain Palisade” out of the pak file and played it vanilla … it was awesome! If uninformed, I would’ve never guessed there were any missing critters. Just leisurely exploring/killing took me about 20+ minutes, killing almost 90 monsters, including the quintessential shambler at the end. There were zero hiccups, with the exception of just a few textures having some fullbright pixels. I even found all three secrets, which I normally stink at doing.
If you leery after reading the above posts and want to sample Kona/Tronyn’s handiwork, try this route. The brushwork is quite good and the gameplay is fun!
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Replayed this recently on Hard - still really good! Except a few problems like fullbright pixels here and there, non-damaging and non-animated lava, a few buggy doors with the halves not closing/opening at the same time. The baron enemy looks kinda ugly, but the “Axeman” is neat though! Not sure why some parts like RAINEND are separate, perhaps due to limitations of the times.
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I don’t know how to put it exactly, but this episode feels different… retro, maybe Doomlike, not in its appearance but in how it plays. I really enjoyed it!
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I think rapture is great. On nightmare setting its hard but fun and tears doing it.Puzzles and keys to find are great, maybe a bit of back tracking could do with less, but this pack is brill 5/5
Played this on Hard and enjoyed it, but this is straightforward action. No secrets on some levels means less incentive to explore. In a way, that’s a relief. In another sense, it didn’t give me a chance to appreciate the architecture or level design. Still, I know I’ll return and have a blast.
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