4207fef65cbf5f8197ea7ad633bd5620565caa28b8523e149a69d78a1f297902

4207fef65cbf5f8197ea7ad633bd5620565caa28b8523e149a69d78a1f297902
overall_rating 4.521428571428571 72

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Very great!! Ending is somewhat… experimental, though, but not a waste like the ones in Zerstorer and OUM. Good to see some elements from Nehahra. Surprised to see the Barons to be remade into four elemental-based boss battles! The “Vore Knight” enemy is absolutely terrible… in the good way)))

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This has good level design, good gameplay and very nice architecture, beating some of the most recent ones by a long shot. And this is quite old.

It is worth 5+ stars and I just wished it were bigger.

I found this pack really awe inspiring when it first released. Decided to revisit recently after using some DK textures in my XMAS map and I was not disappointed.

The fast axe knights are a great addition to the mid-level bestiary and I’ve always thought Scourge’s Imp was unappreciated in its time. Both would be a great addition to newer mods like AD.

Level Design is solid as you’d expect with some standout moments being Castle Rapture and Storm Dungeon, both of which feel pleasingly non-linear and re-use areas to good effect to keep the player on their toes. The quality of the brushwork still exceeds some maps released 20 years later and contains some nice details like uneven ground that would have been quite taxing to create and compile at the time.

The writing/storytelling is spot on and really chimes well with Quake’s Lovecraftian themes.

It’s a shame about the broken liquids in Castle Rapture and a Cross to Bear (the former actually being potentially gamebreaking in that you have to noclip/fly out of some lava pits), but I don’t actually recall this being a problem when Rapture was first released (and it’s a glaringly obvious problem!) so could it be a result of some later update?

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It’s 2022 and this episode is still great! 5 out of 5. Well there’s a funny bug with solid lava, but that’s not a big deal. Anyway I loved the looks in all episode and most of encounters. Perhaps the 1st map “Rain Palisade” is the best because of all those supporting beams everywhere and very diverse encounters. Anyway kudos to authors! It’s still great work 20+ yrs later

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Solid lava already fixed:
https://www.quaddicted.com/forum/viewtopic.php?pid=6472#p6472

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