Forum thread for jpqm9
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This was such a fun map!!! Thank you!
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Unregistered user “rampancy” posted:
5/5, its as good as anything out there. kinda has a soe vibe, but with a more contemporary aesthetic. the amount of work in a map like this is incredible.
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This map is 10 star not a sorry 5 star.The thought thats gone into it, is mind boggling.Best map ive ever played,skill 3 played 300+ enemy.Well done jpal, the map is astonishing.Well to me it is anyway.
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Super map, 5/5. I missed a lot of the secrets, looking forward to the 2nd go-around.
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Great map, a real adventure!
Took me an hour on skill 2, finding 8/13 secrets.
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Quick bug report: the music file is named Track102.ogg, with a capital T, so it won’t play on non-Windows setups. It should instead be track102.ogg. I didn’t realize the map had music until I was about done!
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The thing with the gated buttons is a good “go somewhere else and then come back” device. Functionally it’s much the same as a keyed door, but it’s a nice distinctly different-looking thing which I like better than just having a bunch of different keys (gold, silver, bone, rust, banana) and needing to remember which doors were which.
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The very FIRST gated button though, since it is unlocked a lonnnng time later… that took me a bit to figure out where to go. I know there’s a teleporter that dumps you out facing the now-available path, but I honestly thought I had already been down that way.
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For a map with a lot of monsters like this one, I appreciate that it provides the RL and LG early enough that they (especially the RL) can be used for a while, rather than just for some final fight. The ammo distribution on skill 2 also seemed good at encouraging the use of grenades/rockets.
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I think I picked up the gold key before even seeing the gold door? Did I take a weird path somehow?
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The brief trip into the basement cave-space was very good for variety and pacing. I think it would also have been good to have a jaunt outside the castle walls, or at least through some area that was partially open to the outside (not just overhead) – as well as being good for variety, it would really cement the whole level as a “place”.
I think this is in the top tier of “big castle adventure maps”. sp_maxx is probably still my gold standard there, but this one is also a banger.
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