Currently in the half of the playthrough. Giving a review since I’m not sure I’d want to finish.
I’d say - this is easily the worst gameplay experience I’ve had since I’ve joined this site. While I appreciate the amount of work it went into the mod, and that it was done so many years ago, the gameplay is almost hilariously bad and unbalanced.
Even with nomonsters 1, some of the strafing AI remains. While it’s not as ludicrously hard, the health, attack speed and movement are boosted. And when an ordinarily looking Grunt can wield a rocket launcher, suddenly half of the encounters in the first missions become almost boss fights. In fact, when fighting a “boss fight” at the half end, I was amazed how easy it felt compared to battling Grunts and Enforcers.
This is hallmark of bad game design - the “conservation of ninjutsu” trope exists for a reason. A boss fight is meant to be unique and harder. When everyone is as tough and jumpy as the player, game becomes monotonous chore. I didn’t have much fun playing this, rather tedium. What works in deathmatch with bots doesn’t work in single player. In DM respawn of resources makes all the difference.
Other stuff: breakable boxes. A same box can be breakable one moment, unbrekable the next. You will use a lot of ammo needlessly. Grunts - cool, they have different weapons. But color coding is for a reason - it is a game after all. Marines - another badly designed thing. With all the launcher-toting Grunts around, I’m blasting anything even resembling a Grunt and ask questions later.
Yes, there are some genuinely nice things, like new Ogre animations or the resurrect powerup, but most of the things feel really subpar - new enemies, level design (wall textures like literally my Grandpa’s cellar). I’ve been hearing about Nehahra for years, and to be frank, playing it for the first time is huge disappointment. I’ve been playing through almost every episodic map collection in this archive and for the first time I genuinely disliked one.
Well, it is not for me it seems.