5a9f66732d758a7f10bb066f7ec085af9d4d91e703f4ccde07aa8efcbbaf0d3c

5a9f66732d758a7f10bb066f7ec085af9d4d91e703f4ccde07aa8efcbbaf0d3c
overall_rating 4.391304347826087 69

Unregistered user “Max” posted:

No, it’s not.

Unregistered user “Likuid” posted:

thank
but why not ? since Id Quake engine allows that !

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Why not? Because the creators didn’t elect to allow it. Which is 100% their prerogative.

Unregistered user “likkid” posted:

Sorry but I guess you’re wrong… QuakeC (Progs.dat) is gpl and always be (it’s an IDsoftware choice) even if someone else(NehahraTeam) has modified it.
Only the assets are property of NehahraTeam

Ah, that does sound correct.

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Everything about this pack aged like fine milk. Vondur’s and czg’s maps remain great though.

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I agree with most of the criticism here, but my main complaint is different: no matter how I configure mouse sensitivity, it always feels weird, and I don’t know why. Same thing with running and strafing speed. Something is just not right, and I’m not sure I’ll get used to it. So far it’s been quite a frustrating experience. I can’t aim quickly as I do in normal Quake. Has anyone experienced something similar?

Just for the record, I finally made it work right by following Spirit’s advice of using the latest DarkPlaces with the -nehahra command. Too bad the readme doesn’t mention this crucial tip.

I think my problem with the neh-glquake executable was the same as Luna’s Loyal Subject above, which I quote:

Luna’s Loyal Subject 21 June 2012, 3:18
“Is this unplayably laggy for anyone else or just me?”

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