You know, it would be awesome if these original maps were released and a current mapper could tweak them into a repurposed, regular Quake episode.
No long intro movie, no muffled voiceovers, no cut scenes, no gameplay changes … just a sequence of Quake maps. This way people would have zero issues playing the main content. Yeah, I know … this was a labor of love driven by one person with talented mappers contributing to his vision. It is technically impressive and very creative … but honestly, I think most of us just wanna play the maps with some good monster placement.
There is such a goldmine of brilliant maps here but even after all these years, none match the overall quality of Nehahra. Also how has that auto shotgun not made it into the other mods??? How? It is the best weapon. Period. Imagine that, quad damage and a horde of zombies! The way its recoil makes it harder to use is something that increases complexity of gameplay but in a way that you can play tactically to overcome, not the tedious shit that some of the worse maps have.
In case it’s useful to someone else: I found out yesterday that Quakespasm Spiked was able to run this (nothing else has worked for me under Debian at the moment, including “regular Quakespasm” and Darkplaces), so I will finally discover what everyone is raving about. Thanks for the tip about preventing monsters from acting funky.
The screenshot is deceptive in that it makes you believe you’re downloading something artful and atmospheric. Comments and ratings don’t help.
Instead, you’re getting an impressive technical exercise of making a story-driven Quake campaign from someone who shouldn’t really tell any stories. Definitely not if it involves picking up the microphone. If you get past the soul-violating voice acting the rest might not feel so bad in comparison, because at least there’s something for you to play, unlike the (in)famous machinima it’s related to. Of which I only saw a glimpse, but it was enough to witness an ogre crying out in sorrow after a senseless nailgun murder of his son. Just take that in for a moment.
Sure, the story in Quake was even more of a napkin affair than Doom, but that doesn’t mean ANYTHING would make it better.
Well, I’ll probably end up agreeing with you. I got somewhat bored during the second half of the first map, so I sifted through the rest of the episode and found the other maps to all have the same unappealing, monotone look. I really didn’t feel like exploring any of them, and the reason I put up with the first map for so long was because I expected the usual Quake episode structure (i.e. the obligatory base map as first map, but then more interesting ones — yes, I’ll admit I’m not a fan of base maps).
The first map of the second episode looked more promising, and the ogre with the frying pan was a funny touch. So I’ll probably give episode 2 a run, but from what I’ve seen so far onetruepurple’s assessment seems spot on; the high ratings and praises might have more to do with nostalgia than actual quality. My impression would certainly have been different had I played this when it was released, but having come back to Quake in 2018 and played most of the 4+ maps on Quaddicted makes it difficult to appreciate this release in the same way. What seemed modern, refreshing, funny, innovative or experimental with respect to vanilla Quake twenty years ago has not aged well for the most part.
While we’re at it: are any of the Nehahra-based episodes on Quaddicted any good, or should I prepare to be disappointed too if I did not enjoy the original?
Ok used mark_v engine, game loaded ok, but no options, mouse speed -brightness and so forth, played on nightmare, after 4 levels,deleted it, enemy are on drugs, moving and jumping around so fast, you cant keep track of them, i know its old, but jes come on.
travail,soe,insomnia are so much better.They put nehahra to shame, no bugs, no special commands to get it running, nobodys special engine to make it run,and there enemys are just that, not some jumped up drug thugs that you cant even trace propley with your weapon.Thanks for your replys guys, but nehahra to me is not all what others say it is.
While I generally agree, I feel like you should do something about that desire to play everything at max difficulty. There’s no shame in admitting that something is too hard for you.
IIRC, there is a command to make the enemy AI in Nehahra easier, but it doesn’t make the game a whole lot better.
5/5. Classic. Legend.
No need to tell anything about it… The only thing I regret is that it’s a sequel to a machinima film, which aged not very well. It is also set in its own universe, which is an adaptation of Quake storyline and all, yes… but still, it’s course is separate from official Quake and its expansions. Lot of attention to storyline and worldbuilding, though. It also plays great. So far only Travail felt that good in terms of gameplay…