5fbb5cae02a3616932c61f17351f886d345039822ff75e0f4a14d506ba48eb16

5fbb5cae02a3616932c61f17351f886d345039822ff75e0f4a14d506ba48eb16
overall_rating 3.439775910364146 51

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Unregistered user “loren” posted:

how to install?

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New monsters and weapons are both pretty poor. Difficulty is all over the place and some of the traps are just BS. Maybe I missed something, but there were multiple times I got myself stuck somewhere and I had no choice but to noclip out. Texture work in more ‘natural’ environs tends to be fairly ugly.

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Rather interesting set of levels. Not quite at the level of SoA and DoE, but worth my time. 4/5

Unregistered user “Go2Hell” posted:

Dude… Fucking jesus!!! Where the HELL is the soundtrack… This shit is GAR-BAGE!

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A wholly skippable mappack. This is Q!Zone (imaginary counterfeit Baltic states FTP edition) quality stuff. Even for a “2.0 reimagining” the levels were unsalvageable. The map designs had me recall levels from a 90s 3D animal platformer, transferred to Quake. I’m sure many corners were cut and deliberate limitations set in place for the original (examples being the low detail, large - for the 90s - outdoor areas, etc.) due to the fact no one expected people to ever play this in high resolutions. Go play Malice if you want to play an old Quake commercial add-on, that one is worth playing, this is not. If Malice isn’t your thing then give the freely available mappacks on this website Beyond Belief, Nehahra, and Travail a go, but this? Avoid.

I was compelled to retry this after somebody on Reddit was claiming it should be considered Quake’s 3rd official mission pack, and I was relieved to see this bug-fixed release from 2008 as my first memories of the pack were not good.

Unfortunately no amount of bug fixing can solve boring level design, gimmicky weapons and annoying monsters.

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Played it, was somewhat hyped by the premise of “mission pack #3”… Well, for me another mod (Travail) did the job of an expansion pack much better. Can’t say much about maps and weapons, they were… ok, i guess. Monsters, on the other hand, were very poorly designed and looked amateurish. Especially the fast black knights, bats and first boss. However, Jaggers - the robots - while overpowered, were actually kinda fun. Final boss - Legond - looked like a custom model for DM, imported into game… I expected the lieutenant of Quake to look somewhat like Almalexia from TES III: Tribunal, not like a female combatant from Unreal Tournament))) Even though I said all that about new monsters, I still gave this mod 4/5, because it’s OK. Not great, but still does its job of providing more Quake.

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