7a88037b9ed39790f45525e94a1e1b893a98cfa07b520c149318d3991292f56b

7a88037b9ed39790f45525e94a1e1b893a98cfa07b520c149318d3991292f56b
overall_rating 4.0 24

Forum thread for xl2

A huge improvement over the author’s debut. A few aspects of the design are questionable (e.g. the stained glass windows lined with moldy rocks) but overall quite a fun map.

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Having read JMP’s comment, I was a bit disappointed to play this: it felt very similar to Xlarve’s Dream with almost all the same strengths (big, fun blast in satisfyingly chunky architecure) and almost all the same weaknesses (all the rooms feel the same, no sense of progression). The only big difference is that, while the first map was brutally difficult, especially early on, this one is terribly easy. It’s crazily over-provisioned, with at least twice as much health and ammo as you need. So it all felt very low-stakes.

And yet, and yet …

It’s obvious from this map, and the previous one, that xlarve has the technical chops. I’m confident that there are great maps in him, but they’re not going to come out until he starts paying more attention to narrative, to flow, to development, so a sense of getting somewhere.

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I actually forgot that I had never finished it until I found a saved game today. There are some nice elements, but if I recall correctly I gave up on this because I got tired of getting lost among those halls that all look the same.

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