7b1c71a43edbc9b0d05d50890b220caabda20685590f928d6233a808b8e92bfc

7b1c71a43edbc9b0d05d50890b220caabda20685590f928d6233a808b8e92bfc
overall_rating 4.276190476190476 30

Forum thread for pbrsp1

Unregistered user “Spirit” posted:

Hm, just played it and it was confusing and I got lost. Might have benefited from making the various parts look more different, it all looked like standard idbase. Fun nonetheless.

Unregistered user “NotoriousRay” posted:

glad you guys liked it all these years later.

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even now, this is a fun map. if some Quoth base monsters were in it, it’d be even better.
the modified shield enforcers in this map seem to be less buggy than the other ‘blue’ ones.

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Oh yes, a Quoth version with even harder difficulty!
bring it on!! =)

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Great map, one minor issue I found is gap between boxes there player can fall with no way out.

Excellent map…

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I found the same boxes spot as DeeDoubleU. Also, can’t say I’m a fan of how suddenly at the end of the level you’re supposed to notice the key texture on the ground and interpret that as being allowed to touch a forcefield to deactivate it. I didn’t spot it so I was pretty stuck until I bumped up against the forcefield out of desperation and went “wtf” as i stepped right through…

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